AnimCopy
AnimCopy
New Features:
- Copy Animation to Bone (Object Mode) - New operator to copy animation from objects directly to armature bones without switching to Pose Mode - great for transferring motion-tracked data or prototyped animations to rigs
Bug Fixes:
-
Added a fallback label so the Graph Editor AnimCopy menu stays visible and tells the user what to do when no F-Curve is selected.
- Fixed bone-to-bone copying in Blender 5.0 - Resolved bug when copying animation between bones in Pose Mode on Blender 5.0+
Improvements:
- Enhanced Blender 5.0 support - Full compatibility with Blender's new layered animation system (slots, layers, strips, channelbags)
- Smarter action handling - Automatically detects and preserves legacy actions vs. slotted actions without forcing conversions
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