Fantasy Male Blacksmith Modular Character AR
Is this model built on the same skeleton structure as the Fantasy Female Engineer?
Both characters are rigged using Auto-Rig Pro to match the standard UE5 Epic Skeleton hierarchy. Animations retarget cleanly between them and standard UE5 mannequin assets without requiring custom bone remapping.
Can I remove the hammer or apron for a non-smith character appearance?
Yes. The apron, utility belt, hammer, bracers, and boots are separate modular meshes. You can easily toggle or unequip individual items to transform him into a generic village craftsman, miner, or traveler.
How do the included phoneme shapekeys differ from the ARKit blendshapes?
In addition to the standard 52 ARKit blendshapes for facial tracking (via Live Link Face, iFacialMocap, etc.), we included 20+ dedicated phoneme morph targets specifically tuned for accurate, natural speech lip-syncing in cutscenes and dialogue systems.
Are standard IK bones properly unweighted?
Yes. All standard IK bones (ik_foot_root, ik_hand_gun, etc.) are 100% unweighted (0.0 weight influence) to guarantee smooth technical compatibility and pass automated marketplace review checks.
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