KM Anti-Tile NG - Documentation

Overview

KM Anti-Tile NG is a custom Blender node group designed to eliminate visible tiling artifacts in textures by applying advanced blending, blurring, and scaling techniques. This node is optimized for procedural and image-based textures and supports both Cycles and Eevee rendering engines. Plus a Free Custom Vector Blur Node setup

By integrating this node into your material setup, you can achieve seamless, non-repetitive textures, making it ideal for game assets, architectural renders, and VFX production.

Node Inputs & Outputs

Inputs:

  • Custom Texture Input (Change to Cubic & Box) – The primary texture input. This should be connected to a texture source, such as an image texture or procedural texture.
  • Blur Amount (Float: Default 2.000) – Controls the strength of the blur effect to help break up repeating patterns. Higher values result in a softer blend.
  • Anti-Tile Amount (Float: Default 1.000) – Adjusts the intensity of the anti-tiling effect, determining how much variation is applied to reduce noticeable repetition.
  • Texture Scale (Float: Default 1.000) – Controls the overall scale of the texture, allowing for adjustments to its size and pattern distribution.

Checkbox Options:

  • AT Version V2 (Boolean: Default ON) – Enables the enhanced second version of the anti-tiling algorithm, providing improved texture blending and variation.
  • Fast Blur (Boolean: Default ON) – Activates an optimized blur method for real-time performance improvements, especially useful for large scenes and high-resolution textures.

Outputs:

  • Demo Color Output (Color Data) – The processed, anti-tiled texture that can be connected to material output to see the effects.

How to Use KM Anti-Tile NG

1. Connecting the Node

  1. Add the KM Anti-Tile NG node to your material setup (Shift + A → Group → KM Anti-Tile NG Or Shift + A search anti ).
  2. Connect the Custom Texture Input to your desired image texture or procedural texture.
  3. Attach the Color Output to the Base Color of a Principled BSDF Shader or any other shader input.

2. Adjusting Anti-Tiling Effect

  • Increase the Anti-Tile Amount to further break up repetitive patterns.
  • Adjust Blur Amount to fine-tune texture blending.
  • Modify Texture Scale to control the size of the texture.

3. Performance Optimization

  • Enable Fast Blur for real-time optimization.
  • Use AT Version V2 for more advanced anti-tiling effects.

Best Use Cases

✔ Game Assets – Ensures textures remain seamless across large surfaces.
✔ Architectural Visualization – Prevents visible repetition in walls, floors, and props.
✔ VFX & Cinematic Renders – Achieves photorealistic textures without visible tiling.
✔ Procedural Material Creation – Works seamlessly with procedural textures for added flexibility.

Final Thoughts

KM Anti-Tile NG is a powerful, easy-to-use solution for eliminating texture tiling artifacts while maintaining high visual quality and efficiency. Whether you're a game developer, 3D artist, or architect, this node will significantly enhance your texturing workflow.

🔹 Part of the KM Node Collection – Enhance Your Blender Workflow Today!


$9,999

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Details
Sales 10+
Published over 1 year ago
Blender Version 3.0 - 5.0
Render Engine Used Cycles, Eevee
License GPL