Apex Quad Node

KewlSheet in Geometry Node Groups


Quad-dominant fill for Geometry Nodes
Fill any closed curve with clean, quad-dominant topology
no manual retopo, no n-gon soup, no fighting the default Grid Fill.





curve to mesh, live in the viewport

Three engines. One node.


Apex Quad

Aligned grid, relaxation, and corner snapping. Your default for the vast majority of outlines.


Apex Tris

Graded triangulation, then quadrangulated. Handles concave shapes, letters, and logos that break Grid Fill.


Grid Fill

Classic structured grid, multi-loop aware, for near-convex outlines that just need speed.

Corner Snapping

Sharp corners in the curve stay sharp in the mesh.
No rounded-off silhouettes.

Boundary Layer

Concentric edge rings with adjustable count and thickness,
for clean topology transitions.

Grid Angle & Coverage

Full control over fill direction and how far the grid reaches before relaxing into the shape.

Pure Geometry Nodes

No add-on, no external dependency.
Drop the node group into any file. Curve in, mesh out.

Hard-surface fills · Retopology patches · Logos & letterforms


$4.99

Have questions about this product?
Login to message

Details
Rating
1 ratings
Published 9 days ago
Blender Version 4.2 - 5.2
License GPL