Quad-dominant fill for Geometry Nodes
Fill any closed curve with clean, quad-dominant topology
no manual retopo, no n-gon soup, no fighting the default Grid Fill.




curve to mesh, live in the viewport
Three engines. One node.

Apex Quad
Aligned grid, relaxation, and corner snapping. Your default for the vast majority of outlines.

Apex Tris
Graded triangulation, then quadrangulated. Handles concave shapes, letters, and logos that break Grid Fill.

Grid Fill
Classic structured grid, multi-loop aware, for near-convex outlines that just need speed.
Sharp corners in the curve stay sharp in the mesh.
No rounded-off silhouettes.
Concentric edge rings with adjustable count and thickness,
for clean topology transitions.
Full control over fill direction and how far the grid reaches before relaxing into the shape.
No add-on, no external dependency.
Drop the node group into any file. Curve in, mesh out.
Hard-surface fills · Retopology patches · Logos & letterforms