Apex Quad Node

KewlSheet in Geometry Node Groups


Apex Quad — Quick Documentation

Apex Quad fills a closed curve with clean, quad-dominant topology, ready for subdivision surfaces.

Input: Curve (closed, single or multi-loop)
Output: Mesh

Mode

  • Apex Quad — grid-based fill with relaxation and corner snapping. Best default for most outlines.
  • Apex Tris — graded triangulation converted to quads. Use for concave shapes, logos, or letterforms.
  • Grid Fill — classic structured grid fill. Fast, works best on near-convex loops.

Key parameters

  • Cell Size — target quad size.
  • Grid Angle — rotates the fill grid.
  • Relax — smoothing iterations.
  • Snap Corners / Corner Angle — preserves sharp corners on the outline.
  • Boundary Layer — adds concentric edge loops (count + thickness) around the border.


$4.99

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Details
Rating
1 ratings
Published 9 days ago
Blender Version 4.2 - 5.2
License GPL