Apex Quad Node
Apex Quad — Quick Documentation
Apex Quad fills a closed curve with clean, quad-dominant topology, ready for subdivision surfaces.
Input: Curve (closed, single or multi-loop)
Output: Mesh
Mode
- Apex Quad — grid-based fill with relaxation and corner snapping. Best default for most outlines.
- Apex Tris — graded triangulation converted to quads. Use for concave shapes, logos, or letterforms.
- Grid Fill — classic structured grid fill. Fast, works best on near-convex loops.
Key parameters
- Cell Size — target quad size.
- Grid Angle — rotates the fill grid.
- Relax — smoothing iterations.
- Snap Corners / Corner Angle — preserves sharp corners on the outline.
- Boundary Layer — adds concentric edge loops (count + thickness) around the border.
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