AprogenT Metal & Plastic

Eduardo Grativol in Plastic


1. Introduction

A short paragraph describing what the user will find in the package and what it is for.

2. Requirements

  • Blender 4.5.1 LTS (recommended) or newer.

  • Works in Cycles.

  • No third-party add-ons required.

3. Included Files

  • AprogenT Metal & Plastic.blend – main project file with all Node Groups.

  • UserGuide_AprogenT Metal & Plastic.pdf – full usage guide and tips.

4. Installation

  1. Download the product package. Extract.

  2. Open the .blend file in Blender 4.5.1 LTS or later.

  3. Save a copy in your working directory.

    or use it by appending to your own project

  4. Open your own Blender project.

  5. Go to File → Append.

  6. Navigate to the downloaded AprogenT Metal & Plastic.blend file.

  7. Double-click the file to open its contents.

  8. Open the NodeTree folder.

  9. Select AprogenT Metal & Plastic (the Node Group) and click Append.

  10. The Node Group will now appear in your Shader Editor → Add → Group menu.

5. Getting Started

  • The generator is implemented as a Node Group inside the Shader Editor.

  • Add the Node Group to your material and connect it to the Material Output. Add a Texture Coordinates and a Mapping nodes, connect object output (from texture coordinates) to vector input (mapping), then connect vector output (mapping) to vector input (AprogenT Metal & Plastic).

  • Adjust parameters to customize the material look.

  • Works best for baking seamless textures before heavy rendering.

$18.60

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Details
Published 12 months ago
Blender Version 4.5
Render Engine Used Cycles
Misc Data Low-High-Resolution
License Royalty Free