ARBORFORGE
Procedural vegetation. Inside Blender.
ArborForge brings procedural vegetation creation into Blender through a dedicated workspace for generating, editing, and refining trees.
Designed for 3D artists, environment designers, and procedural modeling workflows.
GENERATOR-BASED WORKFLOW
Build tree structures using connected generators for trunks, branches, and foliage.
Control the hierarchy and refine individual components.
BOTANICAL CONTROLS
Adjust leaf shapes, dimensions, curvature, twisting, and distribution through editable parameters.
MATERIALS & PBR
Work with bark and foliage materials, texture atlases, UV mapping, and PBR controls.
VARIATION & GROWTH
Experiment with generation modes, procedural variation, and growth-related parameters to create different structures.
EDIT DIRECTLY IN BLENDER
Work with a dedicated ArborForge workspace, generator graph, parameter editor, and Blender viewport.
OUTPUT & EXPORT
Inspect generated geometry, save your projects, and use the available export tools.
PUBLIC BETA
ArborForge is under active development.
This release is intended for artists who want early access and are interested in helping shape the software through feedback.
Some advanced features may change or remain experimental.
COMPATIBILITY
Blender 4.5+
Native Blender add-on workflow
Additional platform compatibility subject to release testing
Build vegetation. Explore procedural possibilities. Help shape ArborForge.