Arboris — Procedural Trees & Wind
Arboris requires Blender 5.0 or newer within the 5.x series. This release was tested in Blender 5.0.1 and 5.2.1 LTS. Install the native Extension ZIP from Preferences > Get Extensions > Install from Disk.
Nine artistic species profiles are included. Oak, Pine, Willow, Desert Mesquite / Acacia and Desert Juniper each have Young, Mature and Open recipes: 15 in total. The other four species use their species starting points. Personal parameter presets can be saved in each scene.
No. It reduces foliage while preserving branches and original parameters. The reference Oak / Mature / seed 1 changes from 943,084 to 338,284 triangles. Counts and coverage vary; review LODs, alpha, textures and budgets in your destination project.
The included Unity reference importer and shader target Built-in only. URP/HDRP require a compatible shader. Unreal and Godot need their own shaders and integration; editor validation is pending. FBX export settings and written integration guides are provided.
Species, seed, morphology, geometry quality and seasonal parameters are saved inside the current scene. Save the .blend to retain them. Material graphs, animation actions, global wind and export settings are excluded. Applying the same species preserves material edits.
The updated generator can change silhouettes and polygon counts. Tested migration preserves parameters, personal preset names and material edits. Save a separate scene copy, disable the classic addon, restart Blender and enable only the new Extension. Reverting code cannot undo a scene overwrite.
Yes. Generated trees may be used in commercial renders and projects. The addon and support source code are GPL-3.0-or-later; the complete license is included. This is not a per-seat or non-commercial code license.
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