Arkit Toolset

Andy Hellgrim in Modeling


Video Tutorial


Functions

Add ARKit (52 Shapekeys)
Add missing shapekeys (52) required by ARKit
Existing shapekeys are not overwritten, even if there is already some ARKit shapekeys

Add Visemes (15 Shapekeys)
Add missing visemes (15)
Existing shapekeys are not overwritten, even if there is already some Visemes shapekeys

Add Basics (6 Shapekeys)
Add missing Basics expressions (6)
Existing shapekeys are not overwritten, even if there is already some Basics shapekeys

Remove ARKit
Remove all ARKit shapekeys only

Remove Visemes
Remove all Visemes shapekeys only

Remove Basics
Remove all Basics shapekeys only

Mirror (Auto)
Mirror selected shapekey, detected by name

Check Left Side
Check for Non-Mirrored vertices on the opposite side (-X)

Check Right Side
Check for Non-Mirrored vertices on the opposite side (+X)

Mirror All Left Shapekeys
Mirror LEFT shapekeys onto RIGHT shapekeys
Be careful to not override the wrong side

Mirror All Right Shapekeys
Mirror RIGHT shapekeys onto LEFT shapekeys
Be careful to not override the wrong side

Lock Left Shapekeys
Lock/Unlock Left shapekeys

Lock Right Shapekeys
Lock/Unlock Right shapekeys

Apply From Mix
Apply shapekey from mix onto the selected shapekey

Reset Shapekey
Reset current shapekey from Basis

Zero All
Zeroed all shapekeys and select 'Basis'

Mute All
Mute all shapekeys

Lock All
Lock all shapekeys

Top
Move current shapekey to the top of the list

Bottom
Move current shapekey to the bottom of the list

Previous
Select previous shapekey

Next
Select next shapekey

$10

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Details
Blender Extension Compatible Yes
Sales 200+
Rating
2 ratings
Dev Fund Contributor
Published 12 months ago
Blender Version 2.83 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL