Asset Lineup

NicoHartl in Rendering


The assets in the pictures and the trailer are not included. They come from the separate packs Stylized Enchanted Forest, Stylized Castle Kit and Stylized Nature Pack, which are sold on their own. Asset Lineup is the Blender extension that rendered them.

Asset Lineup renders every asset of a collection the same way: the same studio light, the same camera angle, each asset framed to fill its picture. It writes the pictures in up to four looks, one overview sheet per look with the name and triangle count under each asset, a lineup of all assets side by side, turntables, and the numbers of every asset as CSV.


Why

Store pages and portfolios for 3D assets need the same pictures again and again: every model in a clean studio, a clay version, a wireframe, an overview of the whole pack with polycounts. Done by hand that takes a camera, lights and render settings for each model. With Asset Lineup you pick the collection and click Render Assets.

What you use it for

  • Store pages on Fab, ArtStation, Superhive, itch.io or the Unity Asset Store: a lineup of the whole pack for the cover, an overview sheet with every asset and its triangle count, one clean picture per asset.
  • Breakdowns: clay and wireframe pictures of every asset show the shapes and the topology.
  • Triangle budgets: stats.csv lists vertices, triangles, materials and size of every asset, counted after modifiers, so you can check a pack against an engine budget before the export.
  • Turntables for Sketchfab, ArtStation and social posts.
  • Client reviews: send one sheet instead of thirty screenshots.

In a test with 30 assets of a stylized pack, Asset Lineup wrote 120 pictures (four looks, 1024 px, EEVEE) and four sheets in 1 minute 39 seconds on a desktop PC with four threads.

What it does

Pictures of every asset

Each asset gets its own picture with the same light and the same camera angle. The camera is framed on the real shape of the asset, so a round tree fills the picture as well as a crate. Picture size, angle, focal length, orthographic camera, margin, EEVEE or Cycles are yours to set. The background is a studio colour, a blue grid floor that shows the real size of the assets, or transparent.


Four looks

Shaded with the asset's own materials, clay (a red clay tone by default, or any colour you pick), wireframe on clay and wireframe on shaded. Clay keeps the cut-outs of alpha materials, so leaves and fences keep their shape. The wireframe shows the real edges of the mesh: quads stay quads, and the lines have the same width in pixels on small and large assets.




Overview sheets

One PNG per look with all assets in a grid. Each picture has the asset name and the triangle count under it (vertices and size if you want them), the title shows the number of assets and the total triangle count. Choose the columns, the colours and your own font.


Lineup

All assets standing next to each other at their real size, in rows across the picture with the tall ones at the back, in one render. The rows are laid out to fill the picture.

Turntables

A full turn of each asset as MP4 or as PNG frames. The turn loops without a jump.


Statistics

stats.csv and stats.md with objects, vertices, faces, triangles, materials and size of every asset, plus the totals. The numbers are counted after modifiers, the way the asset is rendered.


How it works

Asset Lineup finds the assets in a collection: top level objects with their children, one collection per asset, or collections at any depth for packs that are sorted into category collections. It builds a temporary studio scene, shows each asset in it through a collection instance, renders, and removes everything again. Your scene, your objects and your materials stay as they are, also when you press Esc or a render fails.


What's included

  • The extension (asset_lineup-1.0.0.zip) for Blender 4.5 LTS, 5.2 LTS and 5.3
  • User guide (README.pdf)
  • Demo file: a low poly pack with 26 assets in three category collections, set up and ready to render (the packs in the pictures are examples from the author's own store and are not included)
  • Changelog and licence

Good to know

  • Clay finds the alpha of a material in the Alpha input of a Principled BSDF or in a Mix Shader with a Transparent BSDF in front of the output. Alpha inside a node group is not found, such leaves render as solid cards.
  • The studio light is the same for every asset on purpose. You can change its strength, the ambient light, the studio colour, the exposure and the colour transform, but not use your own HDRI in this version.
  • The output folder //lineup/ sits next to the .blend file, so the file must be saved once (or pick an absolute folder).

Compatibility

Blender 4.5 LTS, 5.2 LTS and 5.3. EEVEE and Cycles (CPU). Windows tested; the extension is pure Python and has no platform specific code.

Support and updates

Questions and bug reports through this store page. Updates for new Blender versions are part of the product and are tested in every supported version before release.

AI disclosure

Designed with Claude. Code written with AI assistance, then reviewed, tested and integrated by a 3D artist.

The pictures and the trailer show assets from the author's own packs (Stylized Enchanted Forest, Stylized Castle Kit, Stylized Nature Pack) as examples of what Asset Lineup renders. These assets are not part of Asset Lineup. Demo file in the package: Village Props, 26 low poly assets built by script for Asset Lineup (CC0, included). Font of the store images: Montserrat and Raleway (SIL Open Font License). The extension uses Blender's own font.


  • For one user.

    $12 $15
  • For a team of up to 5 seats.

    $36 $39
  • For a studio of up to 15 seats.

    $96 $99
$12

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Details
Published about 6 hours ago
Blender Version 4.5 - 5.3
Render Engine Used Cycles, Eevee
License GPL