Assetify | the Ultimate Bake & Export Tool
New Functionalities:
Auto-LODs: Generate up to 4 Levels of Detail automatically.
Auto-Colliders: Create simple collision meshes instantly.
Origin Fix: Automatically set pivot points to the center-bottom (perfect for engines like Unreal/Unity).
Baking & UVs:
UDIM Support: You can finally unwrap and bake UDIMs!
ORM Packing: Pack AO, Roughness, and Metallic into a single RGB texture.
AO Baking: Now added as an extra texture map.
Smoother Workflow: Forced smooth normals, adjustable UV margins, and OpenEXR support.
UI & Quality of Life:
Complete UI overhaul for better categorization.
Moved process buttons to "Utilities" for a cleaner look.
Fully compatible with Blender 5.0!
Fixes:
Fixed metallic maps turning black.
Solved UV overlapping issues with margins.
Fixed normal map faceting and shading artifacts.
Added functionality for baking diffuse with direct and indirect light
Made Assetify compatible with Blender 4.0.0+
Fixed a bug where Non-Principled BSDF baking required an active shader editor window.
Added Non-Principled Baking functionality for node groups with user-defined input values.
Added the option to override the render device - e.g. from OptiX to Cuda.
Added Non-Principled Baking functionality for node groups with user-defined input values.
Added the option to override the render device - e.g. from OptiX to Cuda.
Added Non-Principled Baking functionality for node groups with user-defined input values.
Added the option to override the render device - e.g. from OptiX to Cuda.
Added Non-Principled Baking functionality for node groups with user-defined input values.
Added the option to override the render device - e.g. from OptiX to Cuda.
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