Baltha Studio
over 1 year ago
Really awesome to hear it's been saving your team time, that's exactly the goal. Appreciate the recommendation! If you have suggestions or ideas, please feel free to reach out 🙌
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I've used it for about a week now and it's really awesome tool for anyone creating highly optimized assets for web or low-end devices. You can really create an entire scene out of one material and it's pretty easy to edit your scene as if each object had its own material.
Would be really cool for a next update if we could have material presets, so I can simply assign "Copper", "Chrome", "Plastic", etc to the selected faces.
Thanks for the addon, really helpful!
Wasn't expecting it to actually simplify things this much. A big thanks from our team for putting it together, recommend it!
Baltha Studio
over 1 year ago
Really awesome to hear it's been saving your team time, that's exactly the goal. Appreciate the recommendation! If you have suggestions or ideas, please feel free to reach out 🙌
I had to give it a shot and I'm blown away. I can't believe I was creating color atlases manually all this time 😂 Huge thanks for sharing this!
Baltha Studio
over 1 year ago
Thank you Mike! Really appreciate it and I'm glad it's making your life easier. Yea, creating atlases manuallyor manipulating UVs isn't hard until you realize you have the option to never do it again haha If you have suggestions or ideas, please feel free to reach out!
draw-call Game webgl rgba color-atlas color-texture Workflow pbr-texture low-end texture light-weight RGB Material per-face pbr-atlas engine Atlas efficient optimized babylon easy glb simple fbx uv mapping low-end devices unity color unreal performance low poly atlasing stylized game ready gltf uv PBR