Compatible up to Blender 5.0 - A new version for 5.1 is coming soon!
Audio2Blender Extension samples audio sources in Real Time and feeds Geometry Nodes with usable values β all inside Blender! This means you can create any kind of sound-reactive content: real-time visuals, games, art installations, and more.
You can sample a microphone or any external sound device and obtain float values for animation and simulation in two modes:Β Volume or FFT (Linear + Logarithmic).
In Volume mode, you get a single float value.
In FFT mode, you get a series of values based on the number of bands within a specified frequency range.
SP1 (Starter Pack1) is an assets pack that simplify the process of sampling, triggering, and animating real-time audio values in Geometry Nodes with Audio2Blender Extension.
Note:
Audio2BlenderΒ is designed for real-time interaction and does not include a built-in way to record data values.
You can't separate the audio into individual instrument stems.
You can't separate the audio into individual instrument stems.
Jellyfish, Sound Reactive Bird and Ferrofluid projects are not included.
π for MAC user, open terminal and paste:
"/Applications/Blender.app/Contents/MacOS/Blender"