Audio2Blender Extension + Sp1

Tommaso Malaisi in Animation


Compatible up to Blender 5.0 - A new version for 5.1 is coming soon!

Audio2Blender Extension samples audio sources in Real Time and feeds Geometry Nodes with usable values β€” all inside Blender! This means you can create any kind of sound-reactive content: real-time visuals, games, art installations, and more.

You can sample a microphone or any external sound device and obtain float values for animation and simulation in two modes:Β Volume or FFT (Linear + Logarithmic).
In Volume mode, you get a single float value.
In FFT mode, you get a series of values based on the number of bands within a specified frequency range.

SP1 (Starter Pack1) is an assets pack that simplify the process of sampling, triggering, and animating real-time audio values in Geometry Nodes with Audio2Blender Extension.

Note:
Audio2BlenderΒ is designed for real-time interaction and does not include a built-in way to record data values.
You can't separate the audio into individual instrument stems.
Jellyfish, Sound Reactive Bird and Ferrofluid projects are not included.

🍏 for MAC user, open terminal and paste:
"/Applications/Blender.app/Contents/MacOS/Blender"

$7

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published 11 months ago
Blender Version 4.2 - 5.0
Extension Type Add-on
Render Engine Used Eevee
License GPL