Auto-Rig Pro: Quick Rig
New/Improved:
Presets: Mixamo: Updated the Mixamo preset with the custom up axis for thumbs
Fixed:
Fingers: Support for missing fingers as Manual Phalanges was broken
Fingers: Sanity check before generating the rig, ensuring all required phalanges are set
New/Improved:
Facial: Support for no Nose Root, Nose Tip (requires latest Auto-Rig Pro version)
Facial: Added safety checks before generating the rig, making sure that all required facial bones are defined
Facial: Support for no eyelids, matching changes in Auto-Rig Pro (requires latest Auto-Rig Pro version)
Fixed:
Revert: Revert the mesh matrix_parent_inverse too, when parented to the armature
New/improved:
Facial: New "Use Head" setting for eyelids, to align the tail of the eyelid bones on the source bone head, instead of tail.
Fixed:
Facial: Ensure the base minimum eyelids are correctly aligned around the eye if no eyelids are set
New/Improved:
Arm limbs: New "Force Straight Direction" setting, forcing the elbow direction perfectly toward the given axis. Useful to debug almost straight arms that are natively pointing in a wrong direction.
Fixed:
Blender 5.2: Compatibility issue with setattr(), was trying to set the newly added method in Blender 5.2 instead of property value
New:
Orphan Bones: New preserve custom shape option, copying the current custom shape of the bone
Arm limbs: Support for different up axis for thumb bones
Fixed:
Avoid crashing when the Quick Rig data could not be saved (too long)
New/improved:
Spline IK: Support for Spline IK limbs
Spline IK: New default value for the IK-FK switch (requires latest Auto-Rig Pro version)
Spline IK: UI: Draw the Simple-Advanced and IK-FK selection as a single line
Spline IK: New "Spline Smoothness" value
Head limb: Improved automatic filling of head and head end entries
Spine limb: Add "waist" as root bone name for automatic limb preset evaluation
Arm and Leg limbs: Re-enabled "Update Vertex Groups" limb options automatically when the Quick Rig process ends, avoiding manual trigger of this option
Fixed:
Misc: Missing space in the required version syntax
Spline IK: Fix multiple limbs support
Spline IK: Fix multiple limbs support #2
Use "edit_bones.active" to get the selected bone instead of "selected_edit_bones" which returns None if the edit bone is locked
Maths: Skip angle direction evaluation if vectors are parallel
Leg limb: The automatic knee correction for proper IK vector could fail with short distances, implemented a more robust method
Misc: Typo mistake line 5277
Misc: Clean up the get document path function, unecessary code
Mismatch in limb mirroring dupli sides
Some arms and legs options were not assigned to the correct dupli side
Error when saving skin data while some bones are invalid
Typo error Noneo > None
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