Auto-Rig Pro: Rig Library

Joris in Rigging


The installation has failed

If the automatic installation fails, you can always do a manual installation: 

  1. Make sure you have installed Auto-Rig Pro
  2. Check the changelog on the Version History page, to see which version of Auto-Rig Pro and Auto-Rig Pro: Rig Library to use for your Blender version.
  3. Go to your Superhive orders
  4. Click on the "Downloads" button 
  5. Download the .zip file to your computer
  6. Extract the .zip file -> open the armature_presets folder -> select all the .blend files and copy them
  7. In Blender go to: Edit -> Preferences -> Add-ons -> Auto-Rig Pro -> Paths ->"Armatures" file path
  8. Navigate to this file path on your computer -> paste all the .blend files on this location
  9. Restart Blender
  10. Go to the Auto-Rig Pro addon -> open the "Add Armature" dropdown menu -> notice the rigs have been added
The animations of the rig are suddenly gone in the Action Editor.

Make sure to turn on the Fake User shield for all the actions of a rig.
When you don't turn on Fake User for the actions, it can happen that Blender will remove them when re-opening the .blend file.

Do you have a list with the specific animations?

  1. Allosaur - walk
  2. Ant - walk
  3. Apatosaurus - walk
  4. Bear - walk
  5. Bee - fly
  6. Bird - fly
  7. Butterfly - fly
  8. Cat - walk
  9. Chicken - walk
  10. Cow - walk
  11. Crab - walk
  12. Deer - walk
  13. Dog - idle, trot, run, dig
  14. Dolphin - swim
  15. Dragon - fly
  16. Duck - walk
  17. Elephant - walk
  18. Fish - swim, swim fast
  19. Frog - jump
  20. Giraffe - walk
  21. Gorilla - walk
  22. Horse - gallop
  23. Human - walk, run
  24. Kangaroo - jump
  25. Lizard - walk
  26. Mouse - run
  27. Ostrich - run
  28. Pig - trot
  29. Rabbit - hop
  30. Shark - swim
  31. Snake - slither
  32. Spider - walk
  33. Squirrel - jump
  34. Tiger - walk
  35. Turtle - walk
How do I add a custom bone to a rig? For example a weapon bone that's a child of a hand bone.

Please have a look at this YouTube tutorial I made.

Some channels in the Graph Editor give an error.

This happens when you change the amount of bones in a limb to a SMALLER amount of bones. The channels of the bones that have been removed will still be present in the Graph Editor and give an error. You can simply select all these channels and delete them.

How can I turn on stretchy arms/legs for my rig?

Stretchy arms/legs are turned off by default in order for the rigs to be game engine compatible. 

But these are the steps to turn on stretchy arms/legs:

  • Stretchy FK arms/legs
    Pose Mode > select the hand/foot controller > Tool tab > adjust the Stretch Length (FK) value.

  • Stretchy IK arms/legs
    Pose Mode > select the hand/foot controller > Tool tab > adjust the Stretch Length (IK) value.

    Alternatively, you can turn on the Auto Stretch property. When you move the hand/foot IK controller, the arm/leg will automatically stretch.
How can I append or link a rig into my scene?

First of all, for both methods make sure that in the Outliner your model is placed within the root collection of your rig.

  • Appending (creating a copy of the rig):
    File > Append > browse to the rig file on your computer and double-click it > Collection > select the root collection of the rig (the one with only the name of the rig, so NOT the collections rigname_cs and rigname_grp_rig) > Append.

  • Linking (creating a reference to the rig source file):
    - File > Link > browse to the rig file on your computer and double-click it > Collection > select the root collection of the rig (the one with only the name of the rig, so NOT the collections rigname_cs and rigname_grp_rig) > Link
    - Object Mode > Object > Relations > Make Library Override
    - Note that you can’t edit a linked rig. You will need to do that in the rig source file.

Please be aware that in Blender a rig can reference only one action. So when you bring in a rig (through appending or linking) that contains multiple animations,  it will only contain the action that is active in the original rig file.

Why are the rigs animated on 30fps and not 24fps?

Because all the rigs have been setup with export to a game engine (Unreal/Unity) in mind. A frame rate of 30fps is the standard for game animation.

  • 35 rigs + 40 animations

    $35
  • 5 seats

    $100
$35

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Sales 2800+
Rating
19 ratings
Published over 3 years ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL