Auto-Rig Pro

Artell in Addons


Item Rating

This item has an average rating of 5 from 388 ratings by the community.

88%
4%
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6%
  • Dave
    about 4 years ago

    The best product i have gotten on blendermarket. Deforms much better than rigify. auto finger detection during rigging means i never have to move finger bones during rigging. i contacted Artell, the creator, about the hand fist feature, and got a prompt response, and solved my issue. Excellent support!

    • Artell

      about 4 years ago

      Thanks for the great rating Dave!

  • gaetan
    about 4 years ago

    Software does what is promises. Easy to use. However, I find that there is a lot of back-animating the eyes as the main eye controller is not paired to the head but to the root body bone. this means that whenever you change the head position the eyes will stay focused straight ahead. If you turn off the eye targeting, then your stuck either animating each eye independently or back animating the main eye controller.
    Attempting to re-rig the eyes to the head is proving to be very frustrating. To date I've not received any reply from the creator.

    • Artell

      about 4 years ago

      The eye controllers have a ChildOf constraint... you can set its target as the head bone if you want...

  • Nicolas G
    about 4 years ago

    EXCELLENT SUPPORT ! ( the author is friendly, patient, and clear ...)
    Very useful and usable by a not-very-experienced-user like me.
    Very flexible, will speed up a workflow for a great variety of characters ...

    • Artell

      about 4 years ago

      Thanks Nicolas!

  • Ben Halford
    about 4 years ago

    Artell is a genius, this does what Mixamo does but way better! and I can basically rig any character I want pretty fast and that's a win win for me.

    • Artell

      about 4 years ago

      That's the best reward I can hear! Thanks Ben!

  • Mykhailo
    about 4 years ago

    Super Add-on!!!And very cool support!;)

    • Artell

      about 4 years ago

      Thanks Mykhailo!

  • Asep Saepudin
    about 4 years ago

    Super really helpfull addons. I was working with unity humanoid workflow its make my work easier. One thing missing is the spine_02.x is not assigned as chest on unity humanoid avatar. I don't know why this happen while mixamo has full avatar assigned. But its not a really serious problem. Just need to make sure you guys assign the spine_02.x as chest on the avatar.

    • Artell

      about 4 years ago

      Thanks for rating Asep!
      Actually, this is due to the number of spine bones, if there are 4 spine bones (like mixamo does by default) all spine bones will be properly assigned by default in the Unity humanoid settings. If there are only 3 (default Auto-Rig Pro armature), Unity doesn't recognize the last spine bone automatically.
      I'm adding an option to automatically set spine bones to 4 when building the Smart rig.

  • pierce
    about 4 years ago

    Thanks for this neat add-on! Artell was there to help me when I needed support.

    • Artell

      about 4 years ago

      Thanks pierce!

  • Eric
    about 4 years ago

    Could not get it to work for my character workflow Make Human => Blender => ARP => Unreal...fingers, no matter what I do, always messes up. I would have to correct them but the exported model has issues with the animation (using default ue4 anims, and even ALS all using the default ue4 mannequin skeleton). If I create the skeleton that was created by ARP, the skeleton cannot be retargeted as the default ue4 skeleton, or even ALS does not show up in the list for retargeting, meaning the bone structure is not similar. This may be fine for creating new characters not based on the default ue4 skeleton. Even had issues with Mixamo, could not upload the skeleton created by ARP.

    • Artell

      about 4 years ago

      Bad rating are acceptable when they're justified. Giving a one star rating for such user errors is totally not legitimate.
      Auto-Rig Pro does work with UE, exported rig are compatible with the UE mannequin. If it doesn't (error message when importing in UE) it means you have modified the UE mannequin skeleton, or you use multiple neck bones while the Mannequin supports a single neck bone. These are error on the UE side, not the add-on.

  • Rino
    about 4 years ago

    Not only do you get an awesome addon with regular updates but you also get support from the developer himself. Pretty neat. The value given is above the price given honestly. Kudos.

    • Artell

      about 4 years ago

      A bunch of thanks sent your way!

  • antonio
    about 4 years ago

    really awesome tool to fast rigging models of any type, but I feel that lacks a few things for anthropomorphic non-human models as:

    - more nose bones (for elephant-like characters)
    - more ear limb options (some IK controls would be nice for huge ears that need flapping)
    - an actual way to remove safely the head bones without breaking the addon (the complete head become intrusive when you only need certain bones, would be ideal have it's individual parts separated)

    • Artell

      about 4 years ago

      Thank for the feedback!
      - More nose bones: for elephant/trumps, Spline IK limbs are recommended for such long bone chains. It's quite convenient.
      - Ear bones IK: that's an interesting point, I add it on the Todo list
      - I assume you mean facial bones, yes this is on the Todo list

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  • The full package! Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animations, free updates with email notification and support messages

    $50
  • Auto-Rig Pro core only, free updates with email notification and support messages

    $25
  • Auto-Rig Pro full version for 10 seats

    $162
  • Auto-Rig Pro full version for 20 seats

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Details
Sales 52200+
Downloads 93800+
Rating
388 ratings
Published almost 9 years ago
Software Version 4.4, 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
Extension Type Add-on
License Royalty Free