Artell
over 5 years ago
Thanks for the rating! Good luck with your project
This item has an average rating of 5 from 447 ratings by the community.
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Quick and easy to use. Documentation is clear and good support for my problems.
Artell
over 5 years ago
Thanks for the rating! Good luck with your project
The best product i have gotten on blendermarket. Deforms much better than rigify. auto finger detection during rigging means i never have to move finger bones during rigging. i contacted Artell, the creator, about the hand fist feature, and got a prompt response, and solved my issue. Excellent support!
Artell
over 5 years ago
Thanks for the great rating Dave!
EXCELLENT SUPPORT ! ( the author is friendly, patient, and clear ...)
Very useful and usable by a not-very-experienced-user like me.
Very flexible, will speed up a workflow for a great variety of characters ...
Artell
over 5 years ago
Thanks Nicolas!
Artell is a genius, this does what Mixamo does but way better! and I can basically rig any character I want pretty fast and that's a win win for me.
Artell
over 5 years ago
That's the best reward I can hear! Thanks Ben!
Super Add-on!!!And very cool support!;)
Artell
over 5 years ago
Thanks Mykhailo!
Super really helpfull addons. I was working with unity humanoid workflow its make my work easier. One thing missing is the spine_02.x is not assigned as chest on unity humanoid avatar. I don't know why this happen while mixamo has full avatar assigned. But its not a really serious problem. Just need to make sure you guys assign the spine_02.x as chest on the avatar.
Artell
over 5 years ago
Thanks for rating Asep!
Actually, this is due to the number of spine bones, if there are 4 spine bones (like mixamo does by default) all spine bones will be properly assigned by default in the Unity humanoid settings. If there are only 3 (default Auto-Rig Pro armature), Unity doesn't recognize the last spine bone automatically.
I'm adding an option to automatically set spine bones to 4 when building the Smart rig.
Thanks for this neat add-on! Artell was there to help me when I needed support.
Artell
over 5 years ago
Thanks pierce!
Not only do you get an awesome addon with regular updates but you also get support from the developer himself. Pretty neat. The value given is above the price given honestly. Kudos.
Artell
over 5 years ago
A bunch of thanks sent your way!
really awesome tool to fast rigging models of any type, but I feel that lacks a few things for anthropomorphic non-human models as:
- more nose bones (for elephant-like characters)
- more ear limb options (some IK controls would be nice for huge ears that need flapping)
- an actual way to remove safely the head bones without breaking the addon (the complete head become intrusive when you only need certain bones, would be ideal have it's individual parts separated)
Artell
over 5 years ago
Thank for the feedback!
- More nose bones: for elephant/trumps, Spline IK limbs are recommended for such long bone chains. It's quite convenient.
- Ear bones IK: that's an interesting point, I add it on the Todo list
- I assume you mean facial bones, yes this is on the Todo list
Killer product. I was sweating over how I was going to bring some super old Daz Studio characters into Blender.
Turns out I didn't have to worry.
You can get a figure rigged up and posing very quickly. If you spend some more time you can really trick out the rig.
Great stuff!
Artell
over 5 years ago
Thanks jgstyle!
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| Blender Extension Compatible | Yes |
| Sales | 70400+ |
| Downloads | 93900+ |
| Rating |
447 ratings
|
| Published | over 10 years ago |
| Blender Version | 2.93 - 5.2 |
| Extension Type | Add-on |
| License | GPL |