Auto Vertex Painting

RicardoDev in Materials and Shading


Path Notes:

1.0 - Launched

2.0 - Fixed a bug (reported by Dale Rose)

3.0 - It now tries to maintain the same color ID, to preserve compatibility with a Substance Painter project (feedback by Dale Rose)


What it does?

Automatically set a unique vertex color ID to mesh's faces based on the material assigned to them, it works for all separated meshes and keep it consistent.

  • Finish preparing your model for texturing in one click:


  • Clean up materials Automatically:


  • Ready for Substance:



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Details
Sales 10+
Rating
2 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.3 - 5.2
Extension Type N/A
License GPL