Path Notes:
1.0 - Launched
2.0 - Fixed a bug (reported by Dale Rose)
3.0 - It now tries to maintain the same color ID, to preserve compatibility with a Substance Painter project (feedback by Dale Rose)
What it does?
Automatically set a unique vertex color ID to mesh's faces based on the material assigned to them, it works for all separated meshes and keep it consistent.
- Finish preparing your model for texturing in one click:

- Clean up materials Automatically:

- Ready for Substance: