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AUTOCHARACTERS · FOR BLENDER Create your own
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RESHAPE · THEN POSE Body proportions. Hand sizes. Connected rig.Adjust proportions such as Height, Leg Length, Torso Length and Neck Length. Version 2.3 fits the rig to supported changes and updates hand and finger alignment, including separate Left and Right controls. Hair, ears, noses, horns and tails stay attached as those proportions change. Use the included body and finger controls to pose the result. ![]() Leg, torso and neck proportions — the rig follows, and modular parts stay attached. Resize the hands. Keep the fingers aligned.Change hand scale, palm scale and finger length. The included controls follow the new proportions, with separate Left and Right settings. ![]() Hand, palm and finger sizing with the character’s actual rig controls. Workflow tip: set body and hand proportions before adding animation. Automatic fitting is for character setup, not reshaping an already keyed animation. | |||||
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EXPLORE BODY TYPES Six starting points for each base.Choose Balanced, Athletic, Heavy, Slim, Heroic or Stylized, then refine the result with the body controls. These presets are separate from the three styled Preview characters. ![]() Inside Blender: Quick Creator presets and primary controls. ![]() FEMALE BODY PRESETS ![]() MALE BODY PRESETS | |||||
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BUILD YOUR CHARACTER’S STYLE Mix the details. Change the silhouette.Choose hair, ears, horns, noses and tails directly from the panel. These are separate modular meshes, so you can change one part without replacing the whole character. Core library: 20 ears, 20 noses, 20 horns, 20 tails, 10 female hairstyles and 10 male hairstyles, plus the 3 hairstyles and 3 horn variants introduced in 2.2. ![]() FEMALE MODULAR STYLES ![]() MALE MODULAR STYLES | |||||
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REFINE YOUR BASE Broad proportions to smaller details.Work through organized body groups instead of a long unsorted list of shape keys. Adjust the torso and limbs, refine hands and feet, and tune the body details you need for your design. ![]() Advanced Creator: grouped sliders, locks and favorites. ![]() 101 core controls: Body · Proportions · Upper Body · Abdomen · Torso Detail · Hips · Arms · Legs · Hands · Feet · Navel · Chest Detail · Chest. | |||||
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TRY MORE DIRECTIONS Randomize, refine and save what works.Generate a new variation, lock the values you want to keep, and refine the rest. Favorites keep useful controls close; JSON presets let you save character settings for reuse. ![]() FAVORITE CONTROLSLOCK CHOSEN VALUESSAVE JSON PRESETS | |||||
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A CONSISTENT LOOK Coordinate the body and its modules.Shared material controls let you explore color variations across the body and selected parts from the same workflow.
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BUILD ON YOUR BASE Keep an editable master. Work on a copy.Use the body as a starting point for further modeling or sculpting, or pose it for drawing and comic references. Finalize a separate copy when you are ready to continue production. ![]() Optional GLB export is available. Exported characters may need additional material, rig or project-specific setup in the destination application. | |||||
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WHAT YOU GET One add-on. Two master scenes.Both master scenes contain male and female bases, the rig and the modular library. Choose the body version that suits your project.
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BEFORE YOU START A few useful answers.Which license do I need for a monetized channel or game?Under the revised product terms, a Commercial license is required for your monetized YouTube or VTuber channel, commercial game, or client work. Standard is for personal, educational and non-commercial use; Studio covers up to 10 users. You may distribute finished videos and games, not the underlying assets or editable character files. Can I share or resell the character assets?No. Do not share, sell or redistribute the supplied .blend files, meshes, rigs, textures, modular parts or presets as standalone or editable assets, including modified versions. Finished videos and games may be distributed under the appropriate license, but the assets must not be offered as reusable source content. In games, use reasonable measures to prevent extraction and reuse. The add-on code is licensed separately under the GPL. Do I need Auto-Rig Pro?No. The included rig and AutoCharacters fitting workflow do not require a separate Auto-Rig Pro installation. How do I start?Install AutoCharacters_Addon_2.3.zip, restart Blender and open the supplied SFW or NSFW master scene. Both contain male and female bases. The Quick Guide walks through the setup. Which master scene should I open?Use AutoCharacters_SFW_MASTER_2.3.blend for the non-explicit body version or AutoCharacters_NSFW_MASTER_2.3.blend for detailed adult anatomy. Both include male and female bases. Are the preview hairstyles and horns included?Yes. The current masters include the three added hairstyles and three horn variants, with matching body and module presets in AutoCharacters > Preview. Promotional lighting and poses are separate from the preset settings. Is this a complete face, clothing and animation creator?AutoCharacters focuses on body bases, proportions, the listed modular parts and posing. Develop additional facial detail, clothing and animation as part of your own character workflow. | |||||
Your proportions. Your style. Your next character.Choose a base, shape it, add the details and pose the result — then keep building your own character. | |||||
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What's new2.3 — Automatic rig fitting for body proportions and hand/finger size controls, including separate Left/Right settings. Fixed modular parts drifting during proportion changes. Works with both SFW and NSFW masters. Set proportions before adding animation. Existing 2.2 masters remain compatible. 2.2 — Added Preview with 3 character presets, 3 hairstyles and 3 horn variants. Improved preset hair fitting and female body shapes. Fixed Leg Length affecting the neck. Available in both SFW and NSFW masters. 2.0.1 — Improved skin weights and deformation; refined SFW topology. 2.0 — Added SFW/NSFW masters, Head Size and Adult controls; updated body UVs. |
AutoCharacters: Male & Female Body Presets Base
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