AutoCreatures: Modular Creature Builder for Blender
AutoCreatures 1.0 — Quick Start
Requires Blender 5.2 or newer. The supplied release was tested in Blender 5.2 with Cycles.
- Download AutoCreatures_Addon_1.0.zip and AutoCreatures_1.0.blend. The Examples and Documentation ZIP contains editable workflow scenes, export examples, the asset catalog and additional instructions.
- In Blender, open Preferences > Add-ons > Install from Disk, choose the add-on ZIP and enable AutoCreatures. Restart Blender when replacing an earlier installation.
- Open the matching master .blend and save your own working copy. Open View3D > Sidebar > Creature Studio (AutoCreatures panel).
- Choose a body in Bodies. Select parts for the active slot, or use Drag to surface > Add a copy for additional limbs. Select an instance in Installed to adjust its size, local seam fitting and pose.
- Use Randomize with selected categories, a repeatable Seed and Lock for Randomize. Run Check Character after changing your assembly and inspect its PASS, WARN or ERROR results.
Keep your editable source
Prepare for Sculpt creates a separate voxel surface. Prepare for Game creates a separate deform copy with a result report and welding for supported requested connections. Inspect your chosen fit and bent poses, and test exported FBX in your destination project. Further cleanup, retopology or materials may be needed.
Included guide and catalog
Read the 27-page English User Guide (PDF)
Explore the included asset catalog
The catalog lists 50 body bases and 399 other modular parts: 449 physical templates. The 14 additional face controls require Sable Humanoid, HEAD-S031.
Licenses and support
The add-on code uses GPL-3.0-or-later. Supplied non-code Product Assets use the separate asset license and the tier stated for your purchase. Read both included license files. If you need help, contact the creator through Superhive and include your Blender version, selected asset names and steps to reproduce the issue.
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