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AUTOCREATURES 1.0 · FOR BLENDER 75% launch offer Standard: Commercial License: Both offers include all features and content. Build your own creature.
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CHOOSE YOUR STARTING FORM Humanoid, quadruped
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BUILD THE ANATOMY Mix limbs.
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MODULAR ASSEMBLY See how the parts come together.![]() An illustrated breakdown of a modular creature assembly, based on a Blender viewport example. | |||||
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EXPLORE THE INCLUDED LIBRARY Find the next part of your creature.Browse the library below. The collection includes heads, arms, legs, hands, feet, wings, tails and more. For a larger view, or if the library does not appear, open the full catalog in a new tab. | |||||
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INDEPENDENT LIMBS Add another arm.
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CONTROLLED RANDOMIZE Keep your favourite parts.
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REFINE THE IDENTITY Horns, eyes, ears.
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CONTINUE YOUR WORKFLOW Check, prepare and keep building.
The source keeps independent modular parts. Fit, cleanup and thin-detail preservation depend on your chosen combination and output settings. | |||||
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INSIDE THE DOWNLOAD Your workspace and the guide to use it.AutoCreatures add-on ZIP | |||||
A few useful answers.Which Blender version do I need?Blender 5.2 or newer. Release validation used Blender 5.2.3 LTS. Install the matching add-on ZIP, open its master scene and save your own working copy. Is every combination ready for a finished game?AutoCreatures is a modular starting point. Refine the fit and deformation for your design, and plan any project-specific sculpting, retopology or materials. Local connection checks and complete surface closure are separate results. How are the assets and software licensed?The add-on code is GPL-3.0-or-later. The supplied non-code Product Assets have a separate license. Read LICENSE_ASSETS.txt and your purchase terms for permitted uses and authorized users. Questions?
Contact [email protected] with your Blender version, body/part IDs and a screenshot or result report.
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Choose a base.
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YOU MAY ALSO LIKE More from DanilGOEExplore more character tools and asset libraries. Sold separately.
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DanilGOE Character assets & tools for Blender | |||||
What's new1.0 · Launch release — 50 body bases and 399 modular parts, independent extra-limb instances, controlled Randomize with categories, locks and repeatable seeds, and Check Character reports. Prepare separate Sculpt or Game results while keeping the source assembly editable. What's next1.1 · Planned — Further improvements to part fitting and rig deformation, guided by assembly and posing feedback. |
AutoCreatures: Modular Creature Builder for Blender
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