AutoCreatures: Modular Creature Builder for Blender

DanilGOE in Rigging


AUTOCREATURES 1.0 · FOR BLENDER

75% launch offer

Standard: $55.96 $14.99 launch · 1 individual, personal/non-commercial

Commercial License: $319.96 $79.99 launch · 1 user, business/client work

Both offers include all features and content.

Build your own creature.
Keep every part editable.

Choose a body, combine heads and limbs, then add wings, tails and smaller features. Build a sculpt starting point or explore a creature concept. Keep the parts you like and an editable source assembly as you try new combinations.

50 BODY BASES399 MODULAR PARTSINDEPENDENT LIMBSSEEDED RANDOMIZE

AutoCreatures 1.0 promotional banner — 75% OFFActual Wolf Centaur assembly, arm posing and preparation in AutoCreatures


449 physical assets = 50 body bases + 399 modular parts

Plus 14 compatible face controls · 463 gallery entries in total

CHOOSE YOUR STARTING FORM

Humanoid, quadruped
or something of your own.

Start with one of 30 torsos or 20 quadruped bodies. Original Male and Original Female are additional documented starting choices, with supported body proportion controls.

Actual included heads, body bases and quadrupeds shown as individual catalog portraits

A selection of included heads, body bases and quadrupeds — 18 designs shown.

Contact sheet of actual included AutoCreatures torso and quadruped body bases

BUILD THE ANATOMY

Mix limbs.
Add character.

Explore included arms, legs, hands and feet, then extend the silhouette with wings, tails, horns and surface details. Install the head before adding its facial parts.

Actual included arms, legs, hands, feet, wings, tails, horns and surface modules shown as individual catalog portraits

Eighteen included designs, shown individually with their catalog names and IDs.

MODULAR ASSEMBLY

See how the parts come together.

Illustrated breakdown of a modular creature assembly based on a Blender viewport example

An illustrated breakdown of a modular creature assembly, based on a Blender viewport example.

EXPLORE THE INCLUDED LIBRARY

Find the next part of your creature.

Browse the library below. The collection includes heads, arms, legs, hands, feet, wings, tails and more.

For a larger view, or if the library does not appear, open the full catalog in a new tab.

INDEPENDENT LIMBS

Add another arm.
Give it its own pose.

Replace a main limb through a compatible slot, or drag another copy onto a surface. Select each instance in Installed to adjust its size, local seam fitting and pose controls.

Actual extra-arm placement and independent limb posing in AutoCreaturesUser-supplied assembled creature example beside the AutoCreatures Parts browser

An assembled creature with mixed limbs, alongside the AutoCreatures Parts browser.

CONTROLLED RANDOMIZE

Keep your favourite parts.
Explore the rest.

Lock a part, choose the categories and use a repeatable Seed. The body and its proportions stay in place while compatible enabled choices are replaced. Protected branches stay intact, and repeated choices do not accumulate extra copies.

Actual controlled Randomize with a locked head, category choices and a repeatable seed

Existing extra limbs are considered only when enabled; new surface mounts are not added automatically.

REFINE THE IDENTITY

Horns, eyes, ears.
The details change the design.

Explore surface modules, noses and mouth parts, including dentitions, gums and tongues. An optional anatomy category is also included.

Contact sheet of actual included AutoCreatures detail parts

The 14 face controls require Sable Humanoid, HEAD-S031. They are counted separately from the physical assets.

CONTINUE YOUR WORKFLOW

Check, prepare and keep building.

Check Character
Read PASS, WARN or ERROR with a scope and issue count. Select an issue to inspect it, make your changes and run a fresh check. The checker reports issues; it does not repair them.
Prepare for Sculpt
Create a separate voxel surface for further sculpting. Your original parts, rigs and authored shape keys stay in the editable source.
Prepare for Game
Create a deform copy with one skeleton and a result report. Supported requested connections can be welded on this copy. Export FBX and test the result in your destination project.

The source keeps independent modular parts. Fit, cleanup and thin-detail preservation depend on your chosen combination and output settings.

INSIDE THE DOWNLOAD

Your workspace and the guide to use it.

AutoCreatures add-on ZIP
Matching Blender master with embedded templates
27-page English User Guide, release notes and license document

A few useful answers.

Which Blender version do I need?

Blender 5.2 or newer. Release validation used Blender 5.2.3 LTS. Install the matching add-on ZIP, open its master scene and save your own working copy.

Is every combination ready for a finished game?

AutoCreatures is a modular starting point. Refine the fit and deformation for your design, and plan any project-specific sculpting, retopology or materials. Local connection checks and complete surface closure are separate results.

How are the assets and software licensed?

The add-on code is GPL-3.0-or-later. The supplied non-code Product Assets have a separate license. Read LICENSE_ASSETS.txt and your purchase terms for permitted uses and authorized users.

Questions?

Contact [email protected] with your Blender version, body/part IDs and a screenshot or result report.

Choose a base.
Explore your next creature.

AutoCreatures 1.0 · Modular Creature Builder for Blender

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What's new

1.0 · Launch release — 50 body bases and 399 modular parts, independent extra-limb instances, controlled Randomize with categories, locks and repeatable seeds, and Check Character reports. Prepare separate Sculpt or Game results while keeping the source assembly editable.

What's next

1.1 · Planned — Further improvements to part fitting and rig deformation, guided by assembly and posing feedback.


  • For 1 individual user. Includes all features and content.

    $14.99 $59.96
  • For 1 user working for a business or client. Includes all features and content.

    $79.99 $319.96
$14.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 2 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL