AutoMech Pro
Fix: control handles are now visible on imported game and CAD assets.
If your model was imported with a scale correction, for example geometry stored 100× too large with a 0.01 object scale, the control handles were drawn far too small to see. They existed but never occupied a pixel, so it looked like the controls had not been created. Handles and bones are now sized in scene units and converted into the rig's own units before they are written, so they appear at the intended size on every model. Models built at scale 1 are unaffected.
Fix: handle sizing on rigid assemblies.
When you register many detail objects as one rigid part with Add Selection as One Rigid Part, the handle size is now taken from the largest object in each part. Bolts, rods, and other small details inside an assembly no longer shrink the handles.
Fix: Find Global Route starts from the captured pose.
Planning a global route now starts from the machine's captured start pose rather than from wherever the timeline currently places the body, so scrubbing mid-route before planning no longer blocks the search.
Compatibility. Blender 5.0 and later. No changes to saved files, presets, or the extension manifest beyond the version number. Updating from 0.68.0 keeps existing rigs and motion cycles unchanged.
https://youtu.be/edvvwwQTUlk
Initial Release
Discover more products like this
animation procedural rig IK FK machinery hard surface auto-rig game-export hydraulics robotic arm mech mechanical rigging robot rig