AutoMech Pro

ConnectivAI Tools in Rigging


AutoMech Pro
Mechanical rigging for Blender 5.0+
—   Definition-first mechanical rigging

Rig machines.
Not bones.

Describe how rigid parts move. AutoMech Pro turns that definition into clean, animator-friendly controls—without replacing your source model.

AutoMech Pro mechanical rigging campaign showing an orange and graphite walker with visible rig controls.
Eight joint typesFrom fixed to compound
Non-destructiveSource meshes stay separate
Animation-readyIK, FK, gaits and relations
One extensionNo external add-on dependency
—   See the workflow

From rigid model to controllable machine.

AutoMech Pro keeps the setup visual and explicit: you define the mechanism, review it, and generate the technical rig only when it is ready.

—   Five clear steps

Describe the movement. Build the controls.

01Register partsChoose the rigid objects that belong to the mechanism.
02Mark movementPlace pivots, directions, limits and contact points visually.
03Add systemsBring in IK, hydraulics, gaits or linked motion when needed.
04ValidateCatch hierarchy, range, dependency and ownership problems early.
05Build rigGenerate one organized armature with animator-friendly controls.
—   The complete toolkit

Built for real mechanical animation.

Each system uses the same visual language: orange moving parts, cyan controls, explicit limits, and a persistent definition you can safely revisit.

Define precisely
Visual joint placement using cursor and selected geometry.

Place joints visually

Capture pivots from the 3D Cursor, object origins, selected edges, edge chains, and planar loops. Adjust the saved frame directly in the viewport.

Cursor  •  Geometry  •  Guided axes
Mechanical hinge, slider, ball and fixed joint examples.

One joint workflow

Author fixed, hinge, slider, ball, universal, screw, planar, and compound movement with explicit directions and practical limits.

8 joint types  •  Limits  •  Controls
Robot arm using pose-preserving IK and FK controls.

IK/FK without the jump

Rotate joints for exact arcs, move the endpoint for direct placement, or blend between both. Matching keeps the visible pose intact.

Match  •  Blend  •  Key
Animate complete machines
Multi-legged mechanical walker with planted contact controls and gait phases.

Walkers that feel planted

Create reusable gait timing for arbitrary leg counts, keep contacts planted, and layer body rise, sway, pitch, and roll.

Any leg count  •  Body motion  •  Bake
Mechanical foot evaluating terrain contacts, reach and clearance.

Contacts that read terrain

Follow surfaces, reject steep or unreachable contacts, search for safer footholds, and review clearance before committing the motion.

Terrain  •  Reach  •  Clearance
Multi-stage hydraulic cylinder following two mechanical attachment points.

Hydraulics that follow

Mark the carriers, body, rod, and attachment points. AutoMech builds the tracking and extension for single- or multi-stage actuators.

Pistons  •  Attachments  •  Multi-stage
Connect, verify, deliver
Gears, rack, slider and pulley connected through driven relationships.

Drive one part. Move the machine.

Connect gears, sliders, racks, belts, chains, and mirrored branches with ratios, direction, offsets, and limits—without hand-building drivers.

Ratios  •  Relations  •  Mirror
Mechanical walker following an artist-authored route with analytical clearance shapes.

Plan routes. Check clearance.

Author 3D routes, fit analytical safety shapes to rigid parts, and preflight contact, reach, and whole-machine clearance before bake.

Routes  •  Collision  •  Preflight
AutoMech Pro build, validation, recovery, bake and export pipeline.

Rebuild with confidence

Preview changes, validate ownership, inspect with Rig Doctor, recover the last working build, and bake an independent delivery armature.

Rig Doctor  •  Recovery  •  Export
—   Movement vocabulary

Eight joint types. One consistent system.

FixedRigid attachment
HingeSingle-axis rotation
SliderLinear travel
BallSwing and twist
UniversalTwo crossed axes
ScrewRotation plus travel
PlanarMotion in a plane
CompoundExplicit multi-axis limits

Made for mechanical creators

✓   Hard-surface artists who understand the mechanism, not rig internals

✓   Animators who want discoverable controls instead of raw constraints

✓   Technical artists building reusable machine assets and pipelines

✓   Studios working in robotics, vehicles, industrial, games, or science fiction

Production-ready handoff

✓   Blender 5.0 or newer

✓   One self-contained extension with no external add-on dependency

✓   Independent baked delivery armature

✓   Preparation and validation for Blender GLB/glTF and FBX export

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Clear product scope

AutoMech Pro is a mechanical rigging and planned kinematic-animation system. Contact, collision, and route tools provide analytical planning—not rigid-body physics, motor torque, gear-tooth contact, friction, stress, or engineering-force simulation. Closed-loop generation supports validated planar linkage configurations.

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Early release, direct support

Mechanical models vary. If your setup needs guidance or you find an edge case, use Contact the Creator. Feedback and real production examples directly shape the next release.

Start with the mechanism you already have

Mark the motion.
Build the rig.

Explore the complete workflow, exact sidebar labels, machine recipes, limitations, and troubleshooting in the AutoMech Pro A–Z Guide.

Promotional machine models and feature illustrations are demonstrative and are not included unless explicitly listed in the downloadable package.

$29

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Sales 10+
Published about 2 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL