B- Card Baker

RobertRoss_VFX in Rendering


KEY FEATURES


Zero-Geometry-Copy Engine: Bakes extremely heavy scenes blazingly fast. No mesh duplication, no bpy.ops slowdowns, no RAM bottlenecks.


Smart Target Plane Generator: 1-click "Create" button generates an optimized 2x2m plane equipped with visual 2D UV Axis Arrows (U/Right and V/Up). You will never guess your texture orientation again.


Bounding Box Camera Auto-Centering: The orthographic baking camera automatically and mathematically centers perfectly on your target plane's bounding box, completely ignoring messy origins or offset pivots.


Master Mask Edge Padding (Diffusion): Flawless, NumPy-powered mathematical edge padding based on a clean Opacity mask to eliminate white anti-aliasing artifacts on the edges of your foliage.


Custom Channel Packing: Pack Base Color, Roughness, AO, Opacity, and SSS/Translucency into a single, highly optimized texture directly during the baking process.


Bulletproof Modern Blender Support: Fully compatible with Blender 4.2's new node behaviors (safeguarded against glowing white default sockets) and Blender 5.0's Depsgraph API. Fully supports Geometry Nodes, Curves, and the new Hair system.


INSTALLATION


Download the b_baker_card_baker.zip file.


Open Blender and go to Edit > Preferences > Add-ons.


Click Install..., locate the downloaded .zip file, and select it.


Enable the add-on by checking the box next to 3D View: B-Baker: Card Baker.




QUICK START GUIDE


Open the 3D Viewport and press N to open the Sidebar. Navigate to the B- Baker tab.


Under Main Settings, select your High-Poly source. You can choose either a specific Object or an entire Collection (perfect for complex modular trees).


In the LP Object row, click the Create button. This will spawn a target plane with visual UV arrows at the center of your scene. (You can also select your own custom plane).


Set your desired Texture Name, Export Directory, and Resolution.


Select which maps you want to bake (Base Color, Normal, Roughness, AO, Opacity, SSS/Translucency).


(Optional) Enable Generate Packed Texture to combine your baked grayscale maps into custom RGB/A channels for your game engine.


Click START BAKING. Check the progress bar at the bottom of the panel.


SUPPORT & FEEDBACK

If you encounter any issues, bugs, or have feature requests, please reach out via the marketplace support messaging system. Happy Baking!

$22

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Details
Published 6 months ago
Blender Version 4.2 - 5.1
Extension Type N/A
Render Engine Used Cycles
License GPL