B- Card Baker

RobertRoss_VFX in Rendering


B- Card Baker: The Ultimate Foliage & Trim Baking Engine

Say goodbye to black transparency artifacts and memory crashes. If you have ever tried baking complex tree branches, grass, or dense foliage into 2D cards inside Blender, you know the ultimate pain: overlapping transparent planes inevitably create black clipping artifacts and broken alpha masks. Historically, getting flawless overlapping opacity required jumping into expensive, standalone foliage software like SpeedTree.

B- Card Baker solves this natively inside Blender, offering a production-ready, AAA-standard workflow for both foliage cards and complex Trim Sheets.

The "SpeedTree" Killer Feature: Flawless Overlapping Opacity

Powered by a deeply customized internal render setup (128 max transparent bounces + unified Soft Alpha), B- Card Baker guarantees that no matter how densely your High-Poly pine needles or leaves overlap, the opacity mask and base colors will bake perfectly. No black squares, no cut-off alpha—just clean, engine-ready foliage.


Truly Non-Destructive: Bake Anything, Not Just Meshes

Your High-Poly source doesn't have to be a single merged mesh anymore. In fact, it doesn't even have to be a mesh! Just throw whatever you want into a Collection—splines, curves, the new Hair system, or live Geometry Nodes results—and B- Card Baker will bake it effortlessly. You never have to apply modifiers, convert curves, or collapse your procedural setups again.


Zero-Geometry-Copy Architecture

Baking a 5-million polygon tree shouldn't freeze your PC. Instead of duplicating heavy meshes (which instantly bottlenecks your RAM), B- Card Baker uses a non-destructive "Safe Material Swap" engine. It dynamically hacks material data directly in Blender's evaluated memory, bypassing geometry duplication entirely. It's lightning-fast, and your original assets remain 100% safe and untouched.

A Phenomenal Trim Sheet Baker

Don't let the name fool you. Because B- Card Baker is built on an ultra-precise, orthographic bounding-box camera system, it doubles as the ultimate Trim Baker. The camera automatically clones your target plane's rotation and perfectly frames its bounds (1:1). Just lay out your High-Poly sculpts, and bake out perfect trims for Substance Designer or Unreal Engine.

Interactive Height Map Range

Guessing the correct depth for your Height Map/Displacement is a thing of the past. B- Card Baker features an Interactive Range Visualizer. With one click, it spawns a holographic red plane driven by Geometry Nodes. Simply tweak the Max Dist slider and watch the plane move in real-time to visually encapsulate your High-Poly details. Once it perfectly covers your geometry's lowest point, hit "Accept Range" and bake a flawless 16-bit PNG Height map normalized exactly from 0.0 to 1.0.



Key Features at a Glance:

  • True Overlapping Opacity: Perfect foliage baking, matching standalone industry standards.
  • Interactive Height Maps: Visually dial in your depth limit with real-time GeoNodes feedback.
  • Auto-Centering Orthographic Camera: No more manual camera setup. The script perfectly aligns and frames your target plane automatically.
  • Target Plane Generator: 1-click creation of a 2x2m plane with visual 2D UV Axis Arrows (U/Right and V/Up) so you never guess your orientation again.
  • Advanced Channel Packing: Pack Base Color, Roughness, AO, Opacity, and split Normals (Normal_R / Normal_G) into highly optimized, game-ready textures in one go.
  • Master Mask Edge Padding (Diffusion): Mathematical, NumPy-powered edge bleed based on your opacity mask to eliminate white halo artifacts in your game engine.
  • Bulletproof Modern Blender Support: Built for the future. Fully compatible with Blender 4.2+ and 5.0+.


Stop fighting Blender's baking limitations. Streamline your foliage and trim pipeline today with B- Card Baker!


$22

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Details
Published 6 months ago
Blender Version 4.2 - 5.1
Extension Type N/A
Render Engine Used Cycles
License GPL