Foliage Fusion. Procedural Vegetation Creator
Do I have to dive into Geometry Nodes groups?
No. Each tile is one Geometry in, one Geometry out. Sliders and curves sit in the sidebar on the tile you have selected. Two Branch Curve tiles in one tree do not share their settings.
Is there a skeleton and wind?
Yes. Vertex color and a wind UV land on the plant. Skeleton sets bone spacing. Exporting can include the rig. Unreal can drive a Foliage Assembly. Or skip the bones and bake a mesh.
Does it do grass and palms, or only trees?
Trees, palms, grass, and ground cover. Area starts a patch with no trunk. Curve to Fronds builds a palm-style leaf. Foliage Scatter places cards and kits along the wood.
Can I use a photo-scanned trunk?
Yes. Trunk Custom Mesh starts from the scan and keeps its materials. An extension grows procedural wood on top so branches can spawn above the scan.
Is this a library of ready trees?
No. You grow the plant from tiles: trunk, branches, foliage. Photogrammetry trunks, drawn curves, and fully procedural stems are all in the same graph. Example files are in the pack so you are not starting from a blank file.
Does it work without Unreal?
Yes. Unreal 5.8 Foliage Assembly is one way out, not the only one. Bake a single mesh and the same plant plays in any engine that can read it.
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