B_Parallax — Interior Mapping Baker
Do I get updates?
Yes — free updates for all purchasers.
Is there a free version to try?
Yes — a free test version (fixed-size single room, one-click bake) is available on ArtStation: https://beelzavuv.artstation.com/store/Omv5e/b_parallax-automated-2-5d-interior-baker
What's the license?
The Blender add-on is GPL, like all Blender add-ons. The included Unreal/Unity importers come with their own license: use them freely in personal and commercial projects and ship the results in your games — redistributing the importer itself is not permitted. Everything you bake is yours.
What are the requirements?
Blender 5.0 or newer. Installs as a standard Blender Extension (drag and drop the zip). Works with EEVEE Next and Cycles. GPU baking recommended.
Can the camera go inside a baked room?
No. The interior is an illusion projected on a plane — it's for windows you look through, not rooms you walk into. That's the trade that makes an entire room cost one card and one texture.
Does it work in EEVEE?
Yes. Baking and rendering both work in EEVEE Next and Cycles, animated-lighting flipbooks included.
Can I use the baked results in Unreal Engine or Unity?
Yes — importers for both engines are included. Export the atlas + JSON from Blender, run the importer from the engine's Tools menu, and the interior-mapping material is rebuilt for you. Every animated feature plays back in both engines: door flipbooks, mirror-ball spin and lighting animation. Unreal Engine 5.x; Unity 2022.3 LTS+ with URP (HDRP experimental).
Is this an asset pack?
No. B_Parallax ships no pre-made interiors. It's a baker: a tool that turns your own 3D rooms — your models, materials and lights — into single-plane fake interiors with true parallax depth.
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