Bake From Empty
How do I install the BakeFromEmpty add-on?
To install the add-on, go to Edit > Preferences > Add-ons, then click Install... and select the .zip file you downloaded. Once installed, check the box next to BakeFromEmpty to enable it.
Can BakeFromEmpty work if the model is not connected to the Empty?
Yes! BakeFromEmpty works with both connected and unconnected models. Whether your model is parented or constrained to the Empty, or completely independent, the add-on will still bake the animation successfully.
How do I use the BakeFromEmpty add-on?
Select the Empty object that controls the animation.
Select the model you want to bake the animation to.
Set the frame range for baking.
Click Bake Animation to process the animation from the Empty to the model.
Can I export the baked animation to another software?
Yes, once the animation is baked, you can export the model with the baked animation to other software such as Unity, Unreal, or any other 3D application that supports baked animation data.
Does BakeFromEmpty preserve my original animations?
Yes! The add-on is non-destructive, meaning it preserves your original animation data while adding the new baked keyframes, so you don’t lose any previous work.
How do I set the frame range for the baking process?
You can either use the default scene range or set a custom frame range by specifying the start and end frames directly in the tool panel.
Will the add-on bake the visibility of the model as well?
Yes! BakeFromEmpty includes keyframes for visibility (both viewport and render visibility) along with the location, rotation, and scale of the model.
What if my baked animation doesn’t show up correctly?
If the animation doesn’t show up, make sure you have selected the correct frame range, and check if the target model has valid keyframes. If the model’s visibility isn’t baking correctly, ensure the visibility keyframe option is enabled.
Is BakeFromEmpty compatible with Blender 2.8+?
Yes, BakeFromEmpty is compatible with Blender 3.0 and later versions. It has been fully tested on Blender 3.x and 4.x.
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