Batch Material Maker

Mangoframes in Asset Management


251x102 (Original: 251x102)Red Wolves Batch Material Maker Add-on Documentation

Overview

Create hundreds of Blender materials from texture sets in one go, with optional thumbnail rendering and preset management.

Installation

  • Download the Add-on: Ensure you have the add-on zip file batch_material_maker.zip.
  • Install in Blender: Either drag and drop zipped file into Blender interface and click "OK" or...
  • Open Blender
  • Go to Edit > Preferences
  • Select the Add-ons tab
  • Click Install....
  • Select the batch_material_maker.zip file
  • Click Install Add-on
  • Enable the add-on by checking the box next to "Batch Material Maker"

Quick start

  • Save your Blender file first (addon requires a saved `.blend`).

  • Open panel: `View3D > Sidebar > Batch Material Maker`. You will see plugin interface.


  • Set “Textures Sets Path” to the folder containing your texture sets.
  • (Optional) Enable “Scan subfolders” if sets are nested.
  • Click `Create Materials` and watch progress. If enabled, assets will be marked automatically and thumbnails rendered. You can render thumbnails on a flat surface or sphere, depending on your preference.


Advanced Options

  • Import Options
  • Set the folder path where your texture sets are stored. You can scan only the contents of the folder or also, subfolders, if "scan subfolders" option is checked.


  • Material Naming Options:
  • You can add prefix for new material names via "Add prefix" window, you can use folder names as material names or type your desired material name. You can also replace parts of the name - looks for the text in folder name or texture name and removes it from the final material name

Detect & Replace Texture Suffixes


Batch Material Maker uses texture suffixes to determine where to connect textures in new material. You can choose what texture to detect (enable and disable them by clicking a corresponding button) and set which suffix is belonging to which channel. You can also disable looking for a specific channel. "Search full name" option enables looking for the desired text in any part of texture name, not only at the end.

The last three boxes set values of Normal Map, Displacement Map and Bump Map nodes that will be automatically created for new materials.

Create Materials


If "Mark new materials as assets" option is selected, all newly created materials will be marked as assets in your Blender file automatically. "Auto Render & Asign Thumbnails" option automatically renders material thumbnails and matches them with materials. Press "Create Materials" to start processing.

Thumbnail Rendering settings:

You can use sphere or plane models for thumbnail rendering. You can also set the exposure of rendered thumbnail and it's resolution. If resolution 1.00 is selected, thumbnails will have 256 x 256 resolution. You can also regenerate thumbnails for your materials on selected objects - any materials, not only created by Batch Material Maker, by pressing "Render and Assign Thumbnails for Selected".

Post Import Processing


If you select any object, you can change its material settings - remove textures, change strength of empty channels, normal maps, bump, displacement, you can invert normals or remove unused nodes in materials, cleaning them up. You can also merge materials that have same name but different suffix. For example, if there are " Wood" and "Wood.001" materials in your scene, they will be merged to "Wood". It's destructive operation.

    Preset Management:


    • Preset Name: Enter the name of the preset to save or load
    • Select Preset: Dropdown menu to select an existing preset
    • Save Preset: Save the current settings as a preset
    • Load Preset: Load the selected preset
    • Delete Preset: Delete the selected preset.

    You can also open source and destination folders for your materials, so you can check out if everything is properly saved.

    For any issues or further assistance, please contact us via Superhive message system.

    • One-Seat License

      $12.90
    • Four Seat License

      $24
    • Unlimited Seats License

      $79
    $12.90

    Support Period Included

    Includes 12 months of

    Extend this product’s Support Period +12 months: 50% of product price

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    Details
    Blender Extension Compatible Yes
    Sales 40+
    Rating
    2 ratings
    Published about 2 years ago
    Blender Version 4.2 - 4.5
    Extension Type Add-on
    Render Engine Used Cycles, Eevee
    License GPL
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