Synctools For Plasticity — Fast Copy/Paste With Blender

blenderVfxMaster in Import & Export


Quick workflow fit

Move Plasticity models into Blender without repeating export dialogs

Use the familiar SyncTools Copy/Paste workflow to exchange selected Plasticity CAD bodies or polygon meshes with Blender and other supported DCC connectors.

Best for: CAD artists, product designers, hard-surface modelers, and teams iterating between Plasticity and Blender.
What transfers: Selected CAD-body tessellation or supported polygon meshes through a fast local FBX cache.
Before you buy: This is file/cache-based transfer, not continuous live sync. CAD history is not recreated in Blender, and the optional Quads workflow requires the separate ZRemesher for Plasticity product.
Plasticity × Blender workflow

SyncTools for Plasticity

SyncTools for Plasticity — fast local CAD to Blender workflow
Copy selected CAD bodies and meshes, paste them into Blender or another SyncTools DCC, and send edited assets back through a fast local FBX workflow.
Overview

Copy. Paste. Keep Creating.

SyncTools for Plasticity removes the repetitive export-dialog/import-dialog loop from everyday CAD-to-DCC iteration. Select a body or mesh in Plasticity, click Copy, then use the matching SyncTools command in Blender or another supported DCC. To send an asset back, copy it from the DCC and click Paste in Plasticity.

The workflow uses a local shared FBX cache by default, so there is no cloud upload, account login, or manual path management during normal use. Enable Use Dialog whenever you want to choose an explicit FBX file instead.

Features

Highlights

  • Fast Copy/Paste exchange between Plasticity and SyncTools-enabled DCC applications.
  • Reads the current selected Plasticity Solid, Sheet, or Shell using its current tessellation.
  • Preserves polygon loops when copying supported imported polygon meshes.
  • Optional Quads workflow integrates with ZRemesher for Plasticity and exports the newly generated quad result.
  • Optional native file dialogs for choosing custom FBX locations.
  • Progress, completion, cancellation, and error feedback inside the Plasticity panel.
  • Local-only workflow: files remain on your computer.
  • Does not patch or replace the Plasticity application.
Package

What is included

  • SyncTools for Plasticity 1.0.7 for Windows 10/11 x64.
  • SyncTools for Plasticity 1.0.7 for macOS Apple Silicon.
  • Windows installer and uninstaller.
  • macOS installer and uninstaller.
  • English quick-start guide, detailed documentation, and FAQ.
Gallery

Interface & workflow screenshots

The following screenshots show the real SyncTools panels in Plasticity and Blender, including matching models and a completed local Paste operation.

Plasticity Screenshot

Matching Plasticity model

SyncTools for Plasticity with the same enclosure model shown in BlenderThe same enclosure model is shown in Plasticity and Blender, making the cross-application workflow easy to compare.
Plasticity Workflow

Paste completed in Plasticity

Plasticity CAD enclosure and SyncTools Paste complete statusThe matching CAD enclosure after a successful Paste operation, with face and quad statistics shown in the SyncTools panel.
Blender Screenshot

Blender connector panel

SyncTools Pro N-panel in BlenderThe Blender N-panel provides matching Copy and Paste controls for the shared SyncTools workflow.
Blender Workflow

Copy and Paste workflow in Blender

Selected Blender objects copied with SyncToolsCopy the selected Blender objects to the local SyncTools cache.Blender paste result using SyncToolsThe pasted result in Blender, ready for normal mesh editing.
Blender Settings

Blender add-on preferences

SyncTools Pro preferences in BlenderSyncTools Pro settings in Blender Preferences.
Workflow

Supported workflow

Copy a Plasticity CAD body

  1. Select a Solid, Sheet, or Shell in Plasticity.
  2. Open the Synctools for Plasticity panel.
  3. Leave Use Dialog disabled for the shared-cache workflow.
  4. Click Copy.
  5. In Blender or another supported SyncTools DCC, run its Paste/Import command.

The exported FBX represents the selected body’s current Plasticity tessellation. CAD edits such as booleans, fillets, extrusions, and shape changes are reflected the next time you copy.

Paste from Blender or another DCC

  1. Use the other DCC’s SyncTools Copy/Export command.
  2. Return to Plasticity.
  3. Click Paste.

SyncTools imports the newest compatible FBX from the shared cache.

Use a custom FBX file

Enable Use Dialog before clicking Copy or Paste. SyncTools opens the native save/open dialog and bypasses the shared cache for that operation.

Export fresh quads with ZRemesher

  1. Install and start ZRemesher for Plasticity.
  2. Configure the desired ZRemesher parameters.
  3. Select one or more Plasticity CAD bodies.
  4. Enable Quads and click Copy.

SyncTools triggers a new ZRemesher operation, waits for the new result, and exports that result. It does not silently reuse an older remesh.

SyncTools Protocol

Shared cache compatibility

The default Copy/Paste mode follows the SyncTools shared-cache convention in the user’s Documents folder. New exports use the next available numbered FBX file and do not overwrite earlier cache files. Paste chooses the newest compatible numbered export.

This makes SyncTools for Plasticity compatible with the broader SyncTools ecosystem, including Blender and other supported DCC connectors.

Compatibility

Requirements

Windows

  • Windows 10 or Windows 11, x64.
  • Plasticity 26.1.3.
  • No separate Python installation is required.
  • The package includes its isolated runtime and Autodesk FBX SDK components.

macOS

  • Apple Silicon Mac.
  • Plasticity 26.1.3 installed at /Applications/Plasticity.app.
  • Blender 5.2 LTS installed at /Applications/Blender.app (used for the bundled FBX conversion worker).

Companion DCC

To use one-click Copy/Paste with Blender or another DCC, install the corresponding SyncTools connector in that application. SyncTools for Plasticity can also work with manually selected FBX files using Use Dialog.

Before You Buy

Important limitations

  • This is fast file/cache-based transfer, not continuous live synchronization.
  • Native CAD features and construction history are not recreated in Blender; Plasticity CAD bodies are transferred as tessellated mesh data.
  • Standard Plasticity CAD-body exports use the current tessellation and are normally triangulated.
  • True quad polygon loops are preserved for supported polygon sources and fresh ZRemesher results.
  • Materials, modifiers, constraints, simulations, and application-specific data may require manual adjustment after transfer.
  • The Quads option requires ZRemesher for Plasticity; it is not bundled with this product.
  • Windows and macOS installation procedures are different. Use the installer for your operating system.
FAQ

FAQ

FAQ

Is this live sync?

No. SyncTools provides a fast local Copy/Paste workflow backed by FBX files and a shared cache. It does not continuously mirror every edit in real time.

FAQ

Does it modify Plasticity.app?

No. The product uses an external local service and runtime injection/launch integration. The macOS build creates a separate Plasticity SyncTools.app launcher, while the Windows installer integrates with the current user’s Plasticity shortcut and preserves backups for uninstall.

FAQ

Do I need Blender?

Blender or another supported SyncTools DCC connector is required for cross-application one-click Copy/Paste. On macOS, Blender 5.2 LTS is also used by the bundled FBX conversion worker.

FAQ

Where is the SyncTools panel?

After a successful installation and launch, Plasticity displays a collapsible Synctools for Plasticity panel near the other application panels. If it does not appear, fully quit Plasticity and relaunch it using the installer-created/updated launcher.

FAQ

What does Use Dialog do?

It switches an individual Copy or Paste operation from the automatic shared cache to a native FBX save/open dialog. Canceling the dialog safely ends the operation.

FAQ

What does Quads do?

When enabled, SyncTools asks the separately installed ZRemesher for Plasticity plugin to generate a fresh remesh using its current settings, then exports that result while preserving its quad polygon loops.

FAQ

Is ZRemesher included?

No. ZRemesher for Plasticity is a separate product. SyncTools works without it for normal Copy/Paste operations.

FAQ

Will CAD solids remain editable CAD solids in Blender?

No. Blender receives tessellated mesh data. Plasticity remains the CAD authoring application.

FAQ

Are quads guaranteed for ordinary CAD bodies?

No. Ordinary Solid, Sheet, and Shell exports follow Plasticity’s current tessellation and are generally triangulated. Use the ZRemesher workflow when a fresh quad result is required.

FAQ

Does SyncTools overwrite existing cache files?

No. Automatic Copy chooses the next unused numbered FBX file. Paste reads the newest compatible numbered export.

FAQ

Is any project data uploaded to a server?

No. Transfer files and the local service stay on your computer.

FAQ

Why does Plasticity show a mesh as triangles after import?

Plasticity may triangulate mesh display data. SyncTools keeps the original polygon source separately when available, allowing supported quad sources to be exported again without rebuilding them from the triangulated display mesh.

FAQ

What happens if I edit an imported mesh in Plasticity?

SyncTools prioritizes the current visible geometry when the preserved source is no longer valid for the edited object. This ensures the next export reflects the edited result, though the topology may differ from the original polygon source.

FAQ

Can I use it with other SyncTools products?

Yes. The default shared-cache convention is designed for the SyncTools ecosystem. Install the appropriate connector in each DCC you want to use.

FAQ

How do I uninstall it?

Use the included uninstaller for your platform. The uninstall process removes SyncTools components and restores backed-up launch integration where applicable; it does not uninstall Plasticity.

FAQ

What should I include in a support request?

Include your operating system, Plasticity version, SyncTools version, the selected object type, whether Use Dialog or Quads was enabled, and the relevant local log files. Do not publish project files or private paths unless support specifically requests them.

Part of the SyncTools ecosystem

A shared Copy/Paste workflow across DCC applications

Install the corresponding SyncTools connector in Blender or another supported DCC to exchange assets through the same local cache convention.
2026 SyncTools for Plasticity — part of the SyncTools DCC family

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Details
Published over 1 year ago
Blender Version 5.2
Extension Type N/A
License GPL