Jeet Guha Thakurta
about 1 year ago
Hi Tracy, thank you so much for your appreciation! I am glad that you found it useful and helpful. Cheers!!
This item has an average rating of 5 from 2 ratings by the community.
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Thanks for providing a wonderful product. What I appreciate the most is that you provided documentation about your product! 5 stars All Day!!!!!!!!
Jeet Guha Thakurta
about 1 year ago
Hi Tracy, thank you so much for your appreciation! I am glad that you found it useful and helpful. Cheers!!
I have been trying to figure out a simple way to bend objects for modular level design for games. I have had little to no luck getting the Simple Deform modifier to work how I want. I figured I would give this a shot as I really want a simple fast solution (using it like a modifier).
I need to be able to bend from the object origin (set to bottom left corner of my modular assets) but unfortunately the bend geometry node setup in this pack seems to always bend from the center of the asset. This wont work for me needs.
If bending from the center of the object works for you it is a lot easier to use than the simple deform modifier and I would suggest picking this up. Nothing wrong with the product, it just doesn't work the way I needed it to, so I gave it 4 stars.
Jeet Guha Thakurta
over 3 years ago
Hi Jeff, thanks for rating our product! The requested functionality is probably already available. There is a field called "Origin to Geometry" which is enabled by default. If this is disabled, the bend will take the object origin instead of the geometrical mid point. But this works only when you use the bend limitations (Bend Start or Bend End or both). In your case, if you disable "Origin to Geometry" and use a low value like 0.001 in the start field, the bend will happen from the object origin. However, it will still use either of the X/Y/Z axis as selected. So you may need to test it and see if the end result meets your requirement or not. Please note that we can reply only once in this reply section. So if you want to take this discussion forward, kindly get in touch to us at [email protected] and we will be happy to help you or bring new features if needed. Thank you once again for considering our product.
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| Blender Extension Compatible | Yes |
| Sales | 200+ |
| Rating |
2 ratings
|
| Dev Fund Contributor | |
| Published | almost 4 years ago |
| Blender Version | 3.4 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray |
| License | GPL |
twist stretch simple-bend twist-geometry Modeling tools easy-bend stretch-geometry taper simple deform bend-geometry taper-geometry bend