Bioform - Procedural Biological Materials

Limitless Creative in Organic



Documentation & user guide

1 · Installation

  • Download the Bioform .zip from your Superhive downloads. Do not unzip it.
  • In Blender, open Edit → Preferences → Add-ons → Install… and select the .zip.
  • Tick the checkbox next to Bio Materials to enable it.
  • In the 3D Viewport, press N to open the side panel and select the Bio Materials tab.

2 · Quick start

  • Select the mesh object you want to shade.
  • Open the Bio Materials panel and click a material thumbnail to apply it.
  • Adjust the material's exposed parameters to taste (see the engines below).
  • Render in Eevee or Cycles.
Getting full surface detail (important)

Bioform uses displacement-based shaders — the fine surface relief comes from true displacement, not just a normal map. To see it:

  • Give the object enough geometry — add a Subdivision Surface modifier, or enable Adaptive Subdivision (Cycles, Experimental feature set).
  • Set Material Properties → Settings → Surface → Displacement to “Displacement and Bump”. Without this, relief falls back to bump only.
Engine 01 · Dermaform

The Skin Engine

Subsurface Depth and softness of light penetration beneath the surface.
Pores Density and depth of pore structure across the surface.
Vascularity Strength and spread of the underlying vascular tint.
Tone Overall skin colour.
Undertone Warm/cool cast layered under the base tone.
Blemishes Amount of imperfections, freckling and irregularity.
Engine 02 · Teraform

The Tumour Engine

Growth / spread How far the mass extends and how aggressively it spreads.
Irregularity Lumpiness and asymmetry of the surface.
Vascularisation Density of feeding vessels across the growth.
Necrosis Amount of dead/decaying tissue and discolouration.
Scale Overall size of the surface features.

3 · The material library

Beyond the two engines, Bioform ships with a growing library of ready-to-use biological materials. Apply, tweak, render. Coverage spans tissue and organs, bone and cartilage, fluids, and a wide range of pathology. Each material is procedural, so every parameter stays editable and resolution-independent.

4 · Tips for close-up renders

  • Keep the object's scale applied (Object → Apply → Scale) so procedural detail sits at the intended size.
  • For extreme close-ups, increase subdivision so displacement stays crisp.
  • Cycles gives the most accurate subsurface and displacement; Eevee is faster for look-dev and previews.
  • Light with an HDRI for believable skin and wet tissue.

5 · Compatibility

Blender 5.x
Render engines Eevee & Cycles
Material type Displacement-based shaders
OS Windows · macOS · Linux

6 · Troubleshooting

The surface looks flat / smooth.

Displacement isn't active. Add a Subdivision Surface modifier and set Material Properties → Settings → Displacement to “Displacement and Bump”.

Detail is too large or too small.

Apply object scale, then use the material's Scale parameter to match your subject's real-world size.

The panel isn't showing.

Confirm Bio Materials is enabled in Preferences → Add-ons, then press N in the 3D Viewport and open the Bio Materials tab.

Render is slow.

Lower the subdivision level for look-dev, and switch to Eevee while adjusting; raise subdivision again for the final Cycles render.

Support

For questions or issues, reach out through your Superhive purchase and we'll get you sorted.

  • Access to 3 Materials

    $2.55 $3
  • Procedural Biological Materials

    $75.65 $89
  • Full Library + Dermaform and Teraform Engines

    $101.15 $119
$2.55

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Details
Sales 90+
Rating
3 ratings
Published 3 months ago
Blender Version 5.1 - 5.2
Render Engine Used Cycles, Eevee
License GPL