Blender ↔ RizomUV / Headus UVLayout Bridge
A Blender add-on that bridges your UV workflow between Blender and RizomUV or Headus UVLayout. Send a mesh out, unwrap it in your dedicated UV tool, and get the UVs back — no manual export/import.
Requirements
Blender 5.0+
Windows (RizomUVLink native binaries are Windows-only)
RizomUV and/or Headus UVLayout
License: GNU GPL
Docs: https://tituslvr.github.io/B2RUVL/
What's in v1.0.0
Live RizomUV link — TCP connection with start/close session and a live status indicator.
RizomUV tools inside Blender — Sync UV Sets, Weld All, Cut, Unfold, Optimize, Pack.
Lua script runner — run bundled or custom RizomUV scripts (Box, Mozaic, Pelt, Sharp Edges) with optional auto-run.
Selection sync — push Blender edge selections (Seams, Sharp, Crease, or current) to RizomUV.
UVLayout export — send to UVLayout with surface-type and cut-by-sharp-edges options.
Self-updating binaries — fetch the latest RizomUVLink binaries for your Blender Python version from GitHub.
Install
Blender → Edit → Preferences → Add-ons → Install from file…
Set paths to UVLayout / RizomUV executables.
Uncheck Relative Path when selecting application folders.
Full guide: see Docs link above.
Support: Forum thread on blenderartists.org
Changelog
v1.0.0 (current) — Major rewrite. Blender 5.0+ required. New live RizomUV TCP link with status indicator; in-Blender RizomUV tools (Unfold, Optimize, Pack, Cut, Weld All, Sync UV Sets); Lua script runner with bundled scripts; edge-selection sync (Seams/Sharp/Crease/Current); self-updating RizomUVLink binaries.
v018 — Minimum Blender 4.x. Added ReTake from RizomUV operator.
v015 — RizomUV: reworked connection (no more Blender freeze), added Exit after save preference, minor fixes.
v014 — Blender 2.81 compatibility fix.
v013 — Fixed import when active collection is hidden; added viewport overlay text for RizomUV/UVLayout.
v012 — Send to RizomUV → Use modifiers disabled by default.
v011 — UI panel update: visibility rules for Mode, channel selector, and Send buttons.
v010 — MultiUV fixes: reversed channel order after RizomUV; Mode/channel selector ignored when MultiUV is on; auto-renames channels to match RizomUV rules.
v009 — Local view fix.
v008 — Fixed error importing heavy models from RizomUV.
v007 — Removed obsolete
use_mesh_modifiers_renderparam (Blender API update).v006 — Fixed vertex groups bug for UVLayout.
v005 — Updated preferences, added icons, general code improvements.
v004 — MultiUV improvements; added RizomUV preferences (Unwrap / Layout tabs).
v003 — Blender 2.80+ property redesign compatibility; fixed RizomUV naming rules; added MultiUVmap feature.
v002 — Blender 2.80+ property redesign compatibility.
Digital products are non-refundable.