Blender to RizomUV/UVLayout [B2RUVL]

Titus in Interface


Blender ↔ RizomUV / Headus UVLayout Bridge

A Blender add-on that bridges your UV workflow between Blender and RizomUV or Headus UVLayout. Send a mesh out, unwrap it in your dedicated UV tool, and get the UVs back — no manual export/import.

Requirements

  • Blender 5.0+

  • Windows (RizomUVLink native binaries are Windows-only)

  • RizomUV and/or Headus UVLayout

License: GNU GPL

Docs: https://tituslvr.github.io/B2RUVL/


What's in v1.0.0

  • Live RizomUV link — TCP connection with start/close session and a live status indicator.

  • RizomUV tools inside Blender — Sync UV Sets, Weld All, Cut, Unfold, Optimize, Pack.

  • Lua script runner — run bundled or custom RizomUV scripts (Box, Mozaic, Pelt, Sharp Edges) with optional auto-run.

  • Selection sync — push Blender edge selections (Seams, Sharp, Crease, or current) to RizomUV.

  • UVLayout export — send to UVLayout with surface-type and cut-by-sharp-edges options.

  • Self-updating binaries — fetch the latest RizomUVLink binaries for your Blender Python version from GitHub.


Install

  1. Blender → Edit → Preferences → Add-ons → Install from file…

  2. Set paths to UVLayout / RizomUV executables.

Uncheck Relative Path when selecting application folders.

Full guide: see Docs link above.


Support: Forum thread on blenderartists.org


Changelog

  • v1.0.0 (current) — Major rewrite. Blender 5.0+ required. New live RizomUV TCP link with status indicator; in-Blender RizomUV tools (Unfold, Optimize, Pack, Cut, Weld All, Sync UV Sets); Lua script runner with bundled scripts; edge-selection sync (Seams/Sharp/Crease/Current); self-updating RizomUVLink binaries.

  • v018 — Minimum Blender 4.x. Added ReTake from RizomUV operator.

  • v015 — RizomUV: reworked connection (no more Blender freeze), added Exit after save preference, minor fixes.

  • v014 — Blender 2.81 compatibility fix.

  • v013 — Fixed import when active collection is hidden; added viewport overlay text for RizomUV/UVLayout.

  • v012 — Send to RizomUV → Use modifiers disabled by default.

  • v011 — UI panel update: visibility rules for Mode, channel selector, and Send buttons.

  • v010 — MultiUV fixes: reversed channel order after RizomUV; Mode/channel selector ignored when MultiUV is on; auto-renames channels to match RizomUV rules.

  • v009 — Local view fix.

  • v008 — Fixed error importing heavy models from RizomUV.

  • v007 — Removed obsolete use_mesh_modifiers_render param (Blender API update).

  • v006 — Fixed vertex groups bug for UVLayout.

  • v005 — Updated preferences, added icons, general code improvements.

  • v004 — MultiUV improvements; added RizomUV preferences (Unwrap / Layout tabs).

  • v003 — Blender 2.80+ property redesign compatibility; fixed RizomUV naming rules; added MultiUVmap feature.

  • v002 — Blender 2.80+ property redesign compatibility.


Digital products are non-refundable.


  • Revenue under 100K

    $75
  • For Individual/Freelance artists

    $17
  • Revenue over 100K

    $170
$75

Have questions about this product?
Login to message

Details
Sales 200+
Rating
3 ratings
Published about 7 years ago
Blender Version 5.1 - 5.2
Extension Type N/A
License GPL