Bomb Squad Police Character, Rigged Stylized 3D Model

Orhan in Humans


A bomb disposal officer ready for your scene

This is a stylized police bomb squad character built in Blender. He wears a padded EOD suit with a full face helmet, a POLICE BOMB SQUAD chest plate, shoulder and knee armor, gloves, boots and a utility belt with pockets and a holster.

The character is rigged with Auto-Rig Pro, including a face rig, and every outfit piece follows the body when you pose it. You can change his build with shape keys and switch the outfit color in a few clicks, so one purchase gives you several different looks for a crowd, a game or an animation.


What you get

  • One rigged character in a T pose with a body and facial rig (541 bones)
  • 3 body shape keys: fatty, builder (muscular) and skinny, applied to the body and every clothing piece
  • 4 outfit colors: yellow, green, blue and black
  • Separate outfit objects: helmet, jacket, shirt, pants, gloves, shoes, belt, belt pockets and gun pocket
  • A full base body under the suit, so you can show him without the helmet or jacket
  • 2K PBR textures (base color and normal), packed into the .blend file
  • Extra formats: FBX, GLB and OBJ (with textures in a separate ZIP)


Key Features

  • Body and face rig. Built with Auto-Rig Pro, with controls for arms, legs, fingers, jaw, lips, eyelids, eyebrows and tongue. You can pose the body and give him basic expressions.
  • Three body types from one model. The fatty, builder and skinny shape keys change the body and the suit together, so the outfit stays fitted to the body. Mix them for in between shapes.
  • Four color variants. Yellow, green, blue and black textures for the shirt and pants are already set up in the file, so you can make a squad that does not look copied and pasted.
  • Modular outfit. Each clothing item is its own object. Hide the helmet to show his face, remove the jacket for a lighter look, or strip back to the base body.
  • Light, clean mesh. About 9,900 triangles in total, mostly quads, with one UV map per object. Good for game prototypes and for scenes with many characters.
  • Ready to use outside Blender. FBX and GLB exports are included for game engines and other 3D apps.


Workflow Benefits

  • Make a whole team from one file: change the shape key and the outfit color and you have a new team member.
  • Everything is in one collection with packed textures, so you append it into your scene and it renders right away.
  • Shape keys live on the clothes as well as the body, so you do not have to fix the outfit by hand after changing the build.
  • The quad based topology makes it easy to edit, add details or retopologize further.


Use Cases

  • Police, SWAT and emergency response scenes
  • Stylized games and game prototypes (FBX and GLB included)
  • Crowd and background characters for animation
  • Explainer videos, motion graphics and short films
  • Posing practice and character animation study
  • Concept and storyboard renders



$9

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Details
Published 2 days ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Rigged, Normal-Mapped, Textured
License Royalty Free