Bomb Squad Police Character, Rigged Stylized 3D Model
Requirements
- Blender 4.5 LTS (the file was saved in Blender 4.5). It may open in Blender 4.2 or newer, but only 4.5 has been confirmed.
- The rig was made with Auto-Rig Pro. Posing and animating the bones works in plain Blender. Auto-Rig Pro tools such as IK/FK snapping need the Auto-Rig Pro addon.
- Materials are set up for EEVEE and also work in Cycles.
Files included
-
bomb-squad-character-rigged-blender.blend: the main file with rig, shape keys, color variants and packed textures fbx/bomb-squad-character-rigged.fbxgltf/bomb-squad-character-rigged.glb-
obj/bomb-squad-character.objand.mtl, plustextures.zip(unzip next to the OBJ so thetexturesfolder sits beside it)
First use
- Open the .blend file, or in your own scene use File > Append and pick the
bomb-squadcollection. - Select the rig
bomb-squad-Rig_rigand switch to Pose Mode to pose the character. - To change the body type, select a mesh (for example
body), open Object Data Properties > Shape Keys and move the fatty, builder or skinny value. Every clothing piece has the same shape keys; set them to the same value so the outfit matches. - To change the outfit color, select the shirt or pants, open Material Properties and swap the material to shirts-2, shirts-3 or shirts-4 (or pant-2, pant-3 or pant-4).
- To remove gear, hide the helmet, jacket or other pieces in the Outliner.
Mesh details
- About 9,900 triangles across 14 objects
- One UV map per object
- 2K textures (2048 and 2000 pixel), base color and normal
Limits
- The character comes in a T pose with no animations included.
- Shape keys are separate per object. If you want one slider to drive all of them, add a driver or use a shape key sync tool.
- Only the shirt and pants change color. Gloves, boots, helmet and armor keep the same colors.
- Textures come as base color and normal maps. There are no separate roughness or metallic maps.
Troubleshooting
-
Pink textures in the OBJ: unzip
textures.zipso thetexturesfolder sits next to the .obj and .mtl files. - Clothes do not match the body: check that the same shape key value is set on the body and on every outfit piece.
- Shape keys missing after FBX import: enable blend shape (morph) import in your target app.
- Rig UI panel missing: the rig works without it. Install Auto-Rig Pro if you want its extra panel and snapping tools.
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