Bqr Boolean Quad Ready

Artemis3D in Addons


I’m seeing artifacts or weird shading what can I do?
Make sure your mesh has: - No duplicated vertices - Solid normals - Reasonable scale (use Apply All Transforms) BQR runs a Merge by Distance (0.0001m) before applying the remesh to help avoid this, but manual cleanup is sometimes necessary.
Will this work on any mesh?
BQR works best on hard-surface objects, base primitives, or imported CAD/scanned models with relatively clean geometry. Very messy or organic meshes might produce less clean results after remeshing.
Is this addon non-destructive?
Yes! All operations are done via modifiers, so your original mesh remains untouched until you choose to apply them using the "Apply All" button (which creates a backup first).
What exactly does BQR do?
BQR sets up a full modifier stack for you (Remesh + Bevel + Subsurf + Smooth) in a single click, optimized for creating clean, quad-based geometry ideal for boolean operations and subdivision workflows.
  • 1 User

    $5
  • STUDIO 2-5 users

    $10
  • STUDIO 6-10 users

    $20
$5

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Details
Sales 500+
Rating
3 ratings
Dev Fund Contributor
Published 8 days ago
Software Version 4.4, 4.3
Extension Type N/A
License GPL