
Artemis3D
6 days ago
Thanks for your honest feedback!
You're absolutely right BQR isn't meant to produce final, perfect topology. It's a workflow tool, designed to quickly generate quad-based meshes that behave better than raw booleans or triangulated geometry.
It uses Blender’s native Remesh, which has limitations, especially with circular shapes. But when used at the right stage (e.g. hard surface blocking or concepting), it can save time and make the mesh more manageable.
I'm actively collecting feedback to improve it further, so your input is really appreciated!
Have a great day!