Brickitect – Procedural Brick-Style Building Generator

TiNKLe in Procedural Generators


Installation Instructions

  • Download and install the .zip file from your purchase

  • In Blender, go to Edit → Preferences → Add-ons → Install

  • Select the .zip and enable the "BRiCKiTECT" add-on

  • Use the "Add" panel in the 3D Viewport to insert a generator and start building


The product also includes an "Example Project" blend file. Inside of it you can find several (non LEGO) buildings, that are already set up with all the building generator variants included with the add-on. So you can play around with the different settings right away.



BRiCKiTECT

Documentation

(Version 1.0.1)

Supported Blender Versions: 4.0 - 5.0



>> WATCH THIS VIDEO FIRST ON HOW TO ADD NEW BUILDING ASSETS <<




    1. Download Building Assets

      • Opens a website in your browser where you can download new building assets


      2. Add Panel


      • Template Collection

        • Adds a collection to your scene named Building Template, which includes further collections to set up your brick building


      • Building Generator

        • Adds an object to your scene named Building Generator

        • This object controls regular modular buildings that can extend to their left and their right side


      • Corner Building Generator

        • Adds an object to your scene named Corner Building Generator

        • This object controls modular buildings that go around the corner of a street


      • Building Wall Generator

        • Adds an object to your scene named The Wall

        • This object controls multiple modular buildings (regular and corner ones) and aligns them randomly in a row, like a wall 


      • Building Block Generator

        • Adds an object to your scene named The Block

        • This object controls multiple modular buildings (regular and corner ones) and aligns them randomly in a rectangular shape, like a city block 


      • Light White

        • Adds an object to your scene named Light White, which can be used to light up your building generator buildings with a constant white light source


      • Light Orange

        • Adds an object to your scene named Light Orange, which can be used to light up your building generator buildings with a constant warm orange light source


      • Light Random

        • Adds an object to your scene named Light Random, which can be used to light up your building generator buildings with a light source in a random color (default: white, orange, purple, green, blue)



        3. Setup Panel (if Building Generator or Corner Building Generator object is selected)

        This panel is for setting up each building generator and changes appearance and available settings depending on which kind of building generator is selected


        • Building Collection

          • Pick the Building Template collection of the building you want to set up


        • X Size

          • The size along the x axis of the ground floor in Blender units

          • The default size is 255.95 which is equal to a baseplate imported from Mecabricks at a scale of 1


        • Z Size

          • The size along the z axis of the middle floor in Blender units

          • The default size is 100.00, but this number will be different for each building depending on how high it is. Simply adjust it until the floors stack on top of each other perfectly



          4. Setup Panel (if Building Wall Generator or Building Block Generator object is selected)

          This panel is for setting up each building generator and changes appearance and available settings depending on which kind of building generator is selected


          • X Size

            • The size along the x axis of the ground floor in Blender units

            • The default size is 255.95 which is equal to a baseplate imported from Mecabricks at a scale of 1


          • No. of Buildings (B)

            • Specifies the number of different regular modular buildings you will be using with this building generator

            • The maximum number is 10


          • No. of Corner Buildings (CB)

            • Specifies the number of different modular corner buildings you will be using with this building generator

            • The maximum number is 10


          • Building Setup

            • Includes settings for the individual regular buildings (B) and corner buildings (CB) 


          • Z Size

            • The size along the z axis of the middle floor in Blender units of that building

            • The default size is 100.00, but this number will be different for each building depending on how high it is. Simply adjust it until the floors stack on top of each other perfectly


          • Height Factor

            • Multiplies this value to the Height value to add or remove floors of this building type

            • Use this to match the height of the individual building models to each other



            5. Building Main


            • Unlink (only if selected object is a linked asset)

              • Turns the linked asset into a local object so it can be edited 


            • Join Parts

              • Merges all the individual objects in each building collection into one object (e.g. one object per Ground Floor, one object per Roof, etc.)

              • This will increase performance and responsiveness while working in the 3D Viewport and give higher fps for playback

              • But it will decrease performance and responsiveness of the add-on interface when changing input values

              • Won’t influence render times

              • TIP: Activate this setting once you’re finished adjusting the building


            • Preview

              • Changes the geometry of each object into simple cubes for a better performance

              • will give even better performance boost when Join Parts is also activated


            • Hide

              • Hides the whole building


            • Height

              • Sets the number of floors in height


            • Width

              • Sets the number of buildings in width


            • Corners (only if Corner Building Generator object is selected)

              • Sets the number of corner buildings next to each other


            • Depth (only if Building Block Generator object is selected)

              • Sets the number of buildings in depth


            • Left/Right Billboard (only if regular Building Generator object is selected)

              • Sets if the first/last building has a billboard on the outside


            • Start/End with CB ( only if Building Wall Generator object is selected)

              • Sets if the first/last building of the wall is a corner building


            • Extras On/Off

              • Toggles Extras collection on/off


            • Lights On/Off

              • Toggles light sources on/off



              6. Building Advanced


              • Building Variant

                • Value of 0.5 shows both building collections. Value of 0 only shows building "A" collections. Value of 1 only shows building "B" collections.


              • Building Seed

                • Shuffles building collections


              • Max Height Difference

                • Sets the maximum height differences between buildings

                • For Corner Buildings: Adds additional floors to the second corner building


              • Height Randomness

                • Sets how many percent of buildings have varying height


              • Height Seed

                • Shuffles the random building heights


              • Delete Bottom/Roof

                • Bottom: Deletes floors from the bottom

                • Roof: Deletes the roof



                7. Extras Advanced


                • Overall Extras Amount

                  • Sets how many percent of floors have extras on them


                • Extras Variant

                  • Value of 0.5 shows all extras collections.

                Value of 0 only shows extras "A" collections.

                Value of 1 only shows extras "C" collections.


                • Extras Seed

                  • Shuffles extras collections


                • Ground Extras Amount

                  • Sets how many percent of ground floors have extras on them


                • Floor Extras Amount

                  • Sets how many percent of middle floors have extras on them


                • Roof Extras Amount

                  • Sets how many percent of roofs have extras on them



                  8. Billboard Advanced (only if regular Building Generator object is selected)


                  • Left/Right Billboard

                    • Sets if the first/last building has a billboard on the outside


                  • Billboard Variant

                    • Value of 0.5 shows both billboard collections. Value of 0 only shows billboard "A" collections. Value of 1 only shows billboard "B" collections.


                  • Billboard Seed

                    • Shuffles billboard collections


                  • Billboard R Offset

                    • Aligns the right billboard



                    9. Light Settings

                    These are global setting and affect all the light sources of every building generator object in your scene


                    • Lights On/Off

                      • Toggles light sources on/off


                    • White & Orange Light Power

                      • Sets the power of all white & orange light sources


                    • Random Light Power

                      • Sets the power of all randomly colored light sources


                    • Random Light Amount

                      • Sets how many percent of randomly colored lights are on


                    • Random Light Seed

                      • Shuffles which randomly colored lights are on 


                    • Random Light Color Seed

                      • Shuffles color of randomly colored light sources


                    • Random Light Colors

                      • Sets the colors and frequency for each color of the random light sources



                    Feel free to contact me and leave feedback on my social media accounts:

                    https://www.youtube.com/@TinkleFilms

                    https://www.instagram.com/kleinertino


                    © 2025

                    $12.50

                    Have questions about this product?
                    Login to message

                    Details
                    Sales 80+
                    Dev Fund Contributor
                    Published over 1 year ago
                    Blender Version 4.0 - 5.0
                    Render Engine Used Cycles, Eevee
                    License Royalty Free