C4D2Blender
C4D2Blender v1.1.1 - Changelog
🐛 Bug Fixes & Improvements
📏 Corrected Import Scale
Fixed a major issue where imported objects had an incorrect scale.
- Problem: Objects imported from Cinema 4D were imported with a scale value of 0.01, requiring manual correction.
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Solution: The addon now uses a
global_scaleof 1.0, ensuring that objects retain their original values. - Result: Imports now have a 1:1 scale, eliminating the need for manual adjustments.
🔄 Fixed Default Rotation
Addressed the incorrect default rotation of imported objects.
- Problem: Objects exported from Cinema 4D with zero rotation would appear in Blender with a 90-degree rotation on one axis due to differences in the coordinate systems.
- Solution: The importer now correctly configures the axis mapping (-Z, Y) during the import process.
- Result: Objects now retain their original coordinates.
✨ Improved Re-import with Modifiers
Enhanced the re-import process to better preserve modifiers added in Blender.
- Problem: When re-importing a scene, modifiers added to objects in Blender were lost.
- Solution: The addon now saves an object's modifier stack before a re-import and intelligently reapplies it to the new version of the object.
- Result: A more non-destructive workflow, allowing users to add and retain Blender modifiers across multiple C4D2Blender imports.
⚠️ Duplicate Material Alert in Cinema 4D
Added a preventive check for duplicate material names in the Cinema 4D plugin.
- Problem: Blender struggles to handle FBX files that contain materials with identical names, leading to import errors or incorrect material assignments.
- Solution: The Cinema 4D plugin now scans the scene for duplicate material names before exporting. If any are found, it displays an alert and cancels the export.
- Result: Prevents data corruption and ensures a smoother import process by enforcing unique material names.
📋 Summary of Changes
- ✅ 4 major bugs/issues fixed for a more reliable workflow.
- ✅ Improved import fidelity for scale and rotation.
- ✅ Non-destructive modifier workflow on re-import.
- ✅ Added pre-flight check in Cinema 4D to prevent common import errors.
- ✅ Greater stability for the Cinema 4D ↔ Blender bridge.
C4D2Blender v1.1.0 - Changelog
🆕 New Features
🎨 Collection Color Tag
Added the ability to assign an identifying color to the import collection.
- What it does: Allows setting a visual color to better organize collections in the outliner
- How to use: Visual selector with 8 predefined colors (red, orange, yellow, green, blue, violet, pink, brown)
- Benefit: Quick visual identification of imports in complex projects
🎯 Collection Selector
Added a smart selector for existing collections.
- What it does: Allows selecting an existing collection using Blender's "eyedropper"
- How to use: Click and select collection from the list
- Benefit: Prevents typing errors and facilitates reuse of existing collections
🖼️ Import Objects with Viewport Colors
Added a button to control whether materials display their colors in the viewport.
- What it does: Allows disabling the display of material colors in the viewport
- How to use: "Apply color in viewport" checkbox (enabled by default)
- Benefit: Cleaner, neutral viewport when working with many colorful materials
🔄 Material Refresh Button
Added a refresh button to apply material colors to viewport.
- What it does: Automatically extracts colors from the "Base Color" of each Principled BSDF material
- How to use: Button with 🔄 icon next to "Apply color in viewport"
- Benefit: Allows updating viewport colors according to actual materials
🐛 Bug Fixes
🦴 Bone Import Issues
Fixed some problems related to armatures and bones.
- Problem: Conflicts when importing skeletons from Cinema 4D
- Solution: Improved armature handling during import process (not yet definitive solution)
- Result: More stable import of rigged characters
👻 Render Hidden Objects
Completely solved the main problem with objects marked as "not visible in render" in Cinema 4D.
- Problem: Imported objects appeared outside the collection with inconsistent visibility settings
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Symptoms:
- Objects outside the import collection
- Objects hidden in viewport but visible in render
- Solution: Automatic logic that detects and corrects the inconsistency
- Result: Total consistency between Cinema 4D and Blender for render-hidden objects
📋 Summary of Changes
- ✅ 4 new features for better organization and control
- ✅ 2 critical bugs solved (bones and hidden objects)
- ✅ More efficient workflow with fewer manual steps
- ✅ Greater compatibility Cinema 4D ↔ Blender
- ✅ More intuitive interface with visual controls
Version: v1.1.0
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