Chain Maker | AnimPal

AnimPal in Rigging


ChainMaker
AnimPal ChainMaker
Build a fully animatable chain rig in minutes,
straight chains or coils.

Chains look simple until you have to rig one. Every link needs a bone, every bone needs a parent, a name and a controller, and a chain blade or a whip has dozens of links. By the time the skeleton is done you have spent a day on setup and not one minute on the animation the chain was for.

I built ChainMaker to turn that day into a few clicks. Place a handful of pivots, assign your link and blade meshes, and run the build: the skeleton, the controllers and the mesh binding are created for you, ready to pose and animate.

Blender 2026.01 Lower than 1 MB
In under a minute
Watch the tutorial
The old way
Rigging every link by hand

Add a bone, parent it, name it, place it, then do it again for the next link. On a long chain that is dozens of repeats, and one link out of place means going back through the whole hierarchy.

Rigging every link by hand
Animatable chains
Want a chain you can animate?

This is what the rig is for: a chain that is actually part of the performance, dragged, swung and posed with the character.

Want a chain you can animate?
Chain blade
Chain Blade, built for you

For straight chains, with or without a blade at the end. Create Pivots gives you the start, middle and end points to place on your model, Confirm Piv Positions reads the proportions, you assign Mesh A, Mesh B and the Blade Mesh, and Execute Full Build creates the skeleton, the controllers and the binding in one pass. You can also run each step on its own.

Chain Blade, built for you
Chain coil
Chain Coil for circular chains

For chains wrapped into loops: set the number of loops, the pitch between them and the groups per loop, and the coil builds itself. Change a value and build again to try a different shape.

Chain Coil for circular chains
Every setting
Every detail, yours to set

The rig is yours to shape. Skeleton parameters set the number of groups, the offset and the blade length; controller parameters set how often FK and position controls appear and how big they are; coil settings cover loops, pitch and copy count. It all lives in the sidebar. Save a setup as a named preference and load it again for the next chain.

Every detail, yours to set
FK and position
Switch FK and Position controls

Animators get a choice of how to pose the chain. FK mode rotates it link by link along the chain, Position mode lets you place controls directly in space. Switch between them to match what the shot needs.

Switch FK and Position controls
Auto motion
Chains that move on their own

Set a chain scroll speed and the links travel along the chain by themselves, so a chain running over a pulley or through a hand keeps moving without keying every link.

Chains that move on their own
Also included

Step by step build: build the skeleton, the controllers, duplicate the meshes and bind them as separate steps when you want control over each one.

Preferences saved in the scene or to a library, so a studio chain setup can be reused.

Linked rig support in Blender, to make a linked chain rig poseable through a library override.

Installation, requirements and release notes are in the Documentation tab. Common questions are in the FAQ.

  • Blender 4.4 or newer. For one person, on every computer they work on, at home and at the studio. Commercial use included.

    $24
  • Blender 4.4 or newer. For up to 10 people in one team or company. Commercial use included.

    $96
$24

Support Period Included

Includes 12 months of

  • Support from AnimPal
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 2 days ago
Blender Version 3.6 - 5.2
Extension Type N/A
Render Engine Used Cycles
License GPL