Check Mesh

KewlSheet in Modeling


New — Version 3.0

The real-time topology checker that lives inside Blender’s Overlays menu. Keep it on while you model and catch every flaw before it reaches your sculpt, your game engine or your printer.

11×
faster while editing
12
checkers, live
4
platforms supported
4.2+
Blender version
What it detects

Every topology flaw, highlighted live

Each issue gets its own color right in the viewport, in Object, Edit and Sculpt mode. Pick the checks you need and keep modeling.

N-gons

Faces with more than four sides.

Triangles

Plus elongated triangles in their own color.

Non-manifold

Edges, faces & open boundaries.

Intersecting faces

Geometry passing through itself.

Overlapping

Duplicate vertices, edges & faces.

Non-flat faces

Warped quads and n-gons.

Complex poles

E-poles, N-poles and 6+ valence.

Bowties

Vertices joining disconnected fans.

Isolated vertices

Loose points left behind.

UV seams

Where your UV islands split.

Sharp edges

Edges marked sharp, at a glance.

Unapplied scale

Alert + safe apply that keeps children & modifiers.

New in 3.0

A native core, built for dense meshes

Mesh analysis now runs in a compiled, multithreaded engine. Same results as before, checked face by face against the previous version — just much faster.

Overlapping verts, edges & faces  ~9× faster
2.0.7 — 176 ms
3.0.1 — 20 ms
UV seams  ~18× faster
2.0.7 — 399 ms
3.0.1 — 22 ms
Non-flat faces  ~10× faster
2.0.7 — 153 ms
3.0.1 — 16 ms
Intersecting faces  ~7× faster
2.0.7 — 550 ms
3.0.1 — 78 ms
Complex poles & bowties  ~8× faster
2.0.7 — 178 ms
3.0.1 — 23 ms
N-gons  ~24× faster
2.0.7 — 72 ms
3.0.1 — 3 ms
Non-manifold  ~5× faster
2.0.7 — 61 ms
3.0.1 — 12 ms
Triangles & elongated triangles  ~5× faster
2.0.7 — 1,163 ms
3.0.1 — 240 ms
Sharp edges  ~95× faster
2.0.7 — 113 ms
3.0.1 — 1.2 ms

Every checker, measured on the same 500,000-face mesh in Blender 5.2 on Windows — 2.0.7 against 3.0.1, same code path, same results. Your mesh and hardware will differ.

Built for your workflow

Fix it, don’t just find it

Check Mesh feels native and stays out of your way until you need it.

Select & fix 

Every checker comes with select and fix actions in the diagnostic panel. Fix All repairs every fixable issue on all selected meshes.

Safe Apply Scale

Apply scale without breaking children or modifiers. Non-uniform scale is flagged the moment you select the object.

Visual feedback

A short green flash confirms a clean mesh on selection; a red flash warns about non-uniform scale.

Customizable colors

Pick high-contrast colors that pop against your theme or MatCaps, and tune point size, edge width and offsets.

Native integration

Lives in the Overlays menu or any N-panel tab. Add it to Quick Favorites or toggle it with a shortcut.

Production ready

Essential for subdivision modeling, game engines (UE5, Unity), retopology and 3D printing. Works in Object, Edit and Sculpt mode.

Changelog & FAQ

Good to know

v3.0.1 LATEST

  • Faster on dense meshes: N-gons, triangles, intersections, overlaps and poles all analyse quicker in Object and Edit Mode.
  • Same results as 3.0, checked on every checker.

v3.0.0

  • New native core: compiled, multithreaded analysis for every checker, in Object and Edit Mode, with the same results as before.
  • ~11× faster while editing dense meshes; individual checkers up to hundreds of times faster.
  • Overlay redraws ~15× faster during edits.
  • Windows, Linux, macOS Apple Silicon & Intel in one package.
  • Native core status shown in the add-on preferences, with automatic fallback to the Python engine.

v2.0.7

  • Seven new checkers: non-flat faces, UV seams, sharp edges, intersecting, bowtie, boundaries & overlapping.
  • Elongated triangles, bowtie and non-manifold faces overlays, with select & fix operators.
  • Retopology overlay support; live checkers in Sculpt mode.
  • Fix All, Safe Apply Scale, Quick Favorites & shortcut support.
  • Alerts for missing UV map and non-uniform scale; green / red selection flash.

Which Blender versions are supported?

Blender 4.2 and newer, on Windows, Linux and macOS (Apple Silicon and Intel).

Will it slow down my viewport?

Version 3.0 runs its analysis in a native, multithreaded core, built to keep up with dense meshes while you edit. You can also set a face-count limit above which overlays are skipped.

Do I get updates?

Yes — updates are delivered through your library. Download the new package and install it over the old one.

Need help or found a bug?

Join the community and get support directly from the creator on Discord.

Model with confidence

Catch every flaw before it costs you a re-export.

Made by KewlSheet · Discord

$7.77

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Details
Blender Extension Compatible Yes
Sales 100+
Published 9 months ago
Blender Version 4.0 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL