Chubby Cartoon Tiger Rigged Stylized Character
Does this tiger model include any animations, like a walk cycle?
No usable animation is included. The FBX and GLB both contain an animation track literally named "walk cycle," but every keyframe on that track sits at the exact same point in time (verified: start and end time both 0.04 seconds), so it plays back as a static pose rather than actual motion. A second track has a very short 0.08-second range, which is also not a usable clip. The rig itself is fully posable and ready for you to animate yourself.
What kind of rig does the character have, and can I pose it?
Yes, the character is fully rigged and posable. It ships with a control rig containing 760 verified skin-deforming joints (1,168 total bone nodes), including FK/IK arms and legs with pole targets, an 8-segment tail, a 4-segment spine, and a detailed facial rig with multi-segment eyelids, lips, jaw, cheeks, eyebrows, and independent eye-aim controls. Bone naming follows a
c_-control / _ref-reference / .l/.r/.x-side convention.Which file format should I use, and what's the difference between them?
Use the FBX or GLB if you need the rig, skin binding, or fully textured materials — both were verified to contain the complete 6-object character mesh, the 760-joint skin, and (in the GLB) embedded PBR textures with a proper Base Color + Normal map setup on the body material. Use the OBJ only if you need static geometry: it contains the same 6 named objects and UVs, but no rig, no skin weights, and only a flat placeholder color (no working texture) for the main body material.