Clean Up Pro - One-Click Scene Cleanup, Texture Fix & Game Engine Export

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Clean Up Pro - The Scene-Ready Toolkit Every Blender Artist Needs

Every professional 3D workflow hits the same wall before delivery: a bloated .blend file riddled with orphaned meshes, Wood.001 through Wood.047 duplicate materials, broken texture paths, wrong colorspaces, and a render subdivision stack that would choke a workstation. You built something great, you should not spend hours cleaning it up by hand.

Clean Up Pro eliminates that entire phase in one click.

Packed into a clean, collapsible sidebar panel (N > Clean Up Pro), five purpose-built modules handle every "get this scene ready" task automatically and give you a clear results log every time so you always know exactly what changed.




What's Inside

Cleanup - Purge, Fix and Consolidate

The engine room of the addon. One button triggers a full sweep:

  • Purge unused data - removes zero-user images, materials, meshes, node groups, textures, actions, worlds, curves, and armatures. Frees real RAM and shrinks file size, reported in MB.
  • Fix broken texture links - scans every image path in the scene, then walks your project directory to auto-relink files that have moved. What cannot be auto-fixed is flagged by name so you know exactly what still needs attention.
  • Pack external textures - embeds all found textures directly into the .blend for a truly portable, self-contained file, critical before sending assets to a client or collaborator.
  • Merge duplicate materials - collapses Wood.001, Wood.002, Wood.047 back into Wood across every mesh slot and removes the dead duplicates. Clean material libraries. Every time.

Textures - Downscale, Colorspace and Collect

Texture chaos is one of the most common performance killers in complex Blender scenes. This module fixes it automatically:

  • Downscale oversized images - caps any image exceeding your chosen max resolution (e.g. 2K, 4K), preventing accidental 8K textures from tanking viewport and render performance.
  • Auto-fix colorspaces - traces node graph connections to determine whether each texture should be sRGB or Non-Color, then corrects it. No more washed-out normals or blown-out roughness maps from a wrong colorspace setting.
  • Collect textures - gathers all external textures into a single organized /textures folder so your asset directory is always clean and portable.

Export Ready - Validate, Checklist and Batch Export

Built for artists delivering assets to Unity, Unreal Engine, or Godot. This is where the real production value lives:

  • Apply transforms - applies location, rotation, and scale to all selected objects before export. A step that breaks game engine rigs when skipped.
  • Fix geometry - removes double vertices, recalculates normals, and catches zero-area faces that silently corrupt meshes in downstream tools.
  • 9-point export checklist - automatically validates your scene against nine critical export conditions. The FBX export button stays locked until every check passes, no more shipping broken assets by accident.
  • Batch export to FBX / OBJ / glTF - exports with correct axis presets per engine (Unity, Unreal, Godot), each object written to its own Name/Name.ext folder structure.
  • Three texture-handling modes - embed textures inside the file (self-contained .fbx/.glb), copy to a textures/ subfolder, or export geometry only.

Scene Health - Names, Visibility and Libraries

Clean scenes are maintainable scenes:

  • Batch rename - find/replace across all object names, or add a prefix/suffix in one action. Rename 200 objects in seconds.
  • Strip special characters - sanitizes names that contain symbols breaking game engines, export scripts, or pipeline tools.
  • Enable all for render / unhide all - instantly restore visibility on objects accidentally hidden mid-session.
  • Check missing linked libraries - surfaces broken .blend library links before they cause missing geometry in renders.

Performance - Subdivision, Scene Weight and File Size

For artists working with complex, high-poly scenes:

  • Cap excessive subdivision - camera-distance aware: automatically reduces render subdivision levels when they exceed safe thresholds, scaled by how far an object is from the active camera. Objects far from camera do not need render-level 6.
  • Scene weight report - ranks the top 5 heaviest objects by polygon count, texture memory, and modifier stack. Know exactly where your scene budget is going.
  • Live file size estimate - get a real-time estimate of final export size before you commit to the operation.

Why Clean Up Pro Beats Doing It Manually

Task Manual Time With Clean Up Pro
Purge all unused data 5-15 min 1 click
Fix broken texture paths 20-60 min Automatic
Merge duplicate materials 10-30 min 1 click
Fix colorspaces on 40 textures 30-60 min 1 click
Pre-export checklist and axis setup 15-30 min Auto-locked checklist
Batch export 30 objects with textures 30-90 min 1 click

Compatibility

  • Blender 2.83 through 5.x, works across all modern and legacy releases
  • Blender 4.2+ Extension system, installs as a native extension
  • Blender 2.83-4.1, installs as a classic add-on
  • Version-sensitive exporter calls degrade gracefully, no errors on older builds
  • Uses the modern OBJ exporter on Blender 3.3+, with automatic fallback on older versions

Who Is This For?

  • Freelance 3D artists delivering clean assets to clients
  • Game-ready asset creators targeting Unity, Unreal Engine, or Godot
  • Environment and character artists managing large, complex Blender scenes
  • Blender educators and studios maintaining consistent, production-quality pipelines
  • Marketplace sellers who need submission-ready, optimized assets fast

Installation

  1. Download clean_up_pro.zip
  2. Blender 4.2+: Edit > Preferences > Get Extensions > Install from Disk
  3. Blender 2.83-4.1: Edit > Preferences > Add-ons > Install
  4. Press N in the 3D Viewport and switch to the Clean Up Pro tab

No configuration required. Every feature works out of the box.


$14

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Details
Blender Extension Compatible Yes
Published 4 months ago
Blender Version 3.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
License Mit