Collision Wizard

Piano Man's Shop in Modeling


Stop manually naming and placing collision meshes. Collider Wizard generates engine-ready collision geometry directly in Blender with a single click — named correctly for Unreal Engine, Unity, or your own custom pipeline.

What it does

Select any mesh, pick your shape, and Collider Wizard creates a properly named collision mesh parented to your object and ready to export. No more typos in UCX_ prefixes. No more hunting through documentation to remember whether it's USP_ or UCP_.

Supported Engines

  • Unreal Engine — UCX_ (convex), UBX_ (box), USP_ (sphere), UCP_ (capsule), with correct sequential suffixes (_00, _01...) per the official FBX Static Mesh Pipeline spec
  • Unity — COL_ prefix with shape suffixes, compatible with Unity Asset Processor workflows
  • Custom — define your own prefix for in-house or proprietary engine pipelines

Collider Shapes

  • Box — fits the bounding box exactly, scale applied
  • Sphere — wraps the longest bounding axis
  • Capsule — auto-detects the tallest axis and aligns accordingly
  • Convex Hull — computes a true convex hull from your mesh geometry

Pipeline-friendly features

  • Live name preview before you generate anything
  • Wireframe display, hidden from render, color-coded by engine
  • Colliders parented to target objects so they move with your asset
  • Batch generate across multiple selected objects at once
  • Remove and Select All collider utilities built in

Built for game artists who export from Blender to Unreal or Unity and want their collision workflow to just work.


$10

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Details
Dev Fund Contributor
Published 5 months ago
Blender Version 5.0
Extension Type N/A
Render Engine Used Cycles
License GPL