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Curriculum
43 lessons across 5 chapters.
01 |
BEFORE YOU BEGIN
2 lessons
Whether this course is for you, then the user preferences Wayne records with, so his screencast keys still make sense when yours behave differently.
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02 |
ARMATURES AND BONES
8 lessons
What a rig actually is, the anatomy of an armature, bone collections, colors and tools, then connecting an armature to a mesh the long way so you understand what the quick way is doing for you.
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03 |
THE CONCEPTS THAT MAKE RIGS WORK
10 lessons
Rigging concepts in a nutshell, naming conventions, space, custom properties and drivers, custom bone shapes, the Bone Widget add-on, and four lessons on weight painting.
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04 |
THE CONSTRAINT REFERENCE
16 lessons
Every bone constraint worth using, one at a time: copy and limit transforms, tracking, IK and Spline IK, stretch to, action, armature, child of, floor, geometry attribute, and shrink wrap. Built to be returned to, not binged.
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05 |
THE PROJECTS
7 lessons
Six builds: a bone pinned between two targets, an IK leg, a bendy stretchy rig, the gun turret, the crane arm, and the Wrangler biped across two long lessons.
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