01
3D MESH MODELING
With Chris Bailey
Model props and objects, from hard-surface pieces to clean subdivision surfaces.
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02
DIGITAL SCULPTING
With Chris Bailey
Shape creatures and characters out of a digital ball of clay.
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03
LIGHTING
With Jesse Schuuring
Light your scenes on purpose, in both Cycles and EEVEE.
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04
MATERIALS & SHADING
With Chris Bailey
Build materials from scratch with Blender's shader nodes.
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05
TEXTURING
With Chris Bailey
Unwrap, paint, and texture surfaces you'd be happy to put in a portfolio.
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06
ANIMATION
With Chris Bailey
Make things move, and learn what's going on behind every keyframe.
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07
RIGGING
With Wayne Dixon
Build rigs that let your characters bend where they should and nowhere else.
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08
PHYSICS
With Kenny Phases
Simulate fire, fluids, cloth, and things falling apart.
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09
COMPOSITING
With Zach Easton
Fix and finish your renders in post, without re-rendering a single frame.
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10
GREASE PENCIL New
With Paul Caggegi
Draw and animate in 2D, right inside your 3D scenes.
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11
GEOMETRY NODES New
With Chris Bailey
Build procedural setups you can tweak with a slider instead of remodeling by hand.
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