 COURSE 01
3D Mesh Modeling
With Chris Bailey
Model anything in Blender, from hard-surface props to clean subdivision surfaces.
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 COURSE 02
Digital Sculpting
With Chris Bailey
Shape organic creatures and characters from a digital ball of clay.
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 COURSE 03
Lighting
With Jesse
Light a scene with intent, in both Cycles and EEVEE Next.
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 COURSE 04
Materials
With Chris Bailey
Build any material from scratch with Blender鈥檚 shader nodes.
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 COURSE 05
Texturing
With Chris Bailey
Unwrap, paint, and texture production-ready surfaces.
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 COURSE 06
Animation
With Chris Bailey
Make anything move, and understand the data behind every keyframe.
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 COURSE 07
Rigging
With Wayne Dixon
Rig your characters to move and articulate the right way.
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 COURSE 08
Physics
With Kenny Phases
Simulate fire, fluid, cloth, and destruction that actually holds up.
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 COURSE 09
Compositing
With Zach Easton
Finish your renders in post, without re-rendering a single frame.
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 COURSE 10
Grease Pencil NEW
With Paul Caggegi
Draw and animate in 2D, right inside your 3D scenes.
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 COURSE 11
Geometry Nodes NEW
With Chris Bailey
Build procedural systems that adapt instead of modeling by hand.
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