The SP Procedural Biome Scatter System is a stylized forest and environment toolkit for Blender, built around reusable assets, geometry nodes, and material-driven variation.
The pack includes trees, grass, flowers, shrubs, rocks, and water-aware elements designed to work together through consistent configuration nodes and shared materials. Variation is achieved through configurable parameters, seasonal controls, hue variation, and scatter-based overrides rather than manual duplication or material editing.
The system is non-destructive and modular, allowing you to build environments quickly while maintaining control over visual style, density, and seasonal appearance. It is aimed primarily at game-ready, low-poly environments, while still supporting higher-quality close-up renders when needed.
Assets are LOD-ready for export to game engines, and all PBR texture-based materials are provided in 1K, 2K, and 4K texture variants, allowing you to balance visual fidelity and performance across different platforms.