Curl Curve (Roll Any Curve)
- Reverse (boolean): Flips the endpoints for curving the other way.
- Resolution (integer): The number of curve segments.
- Curl (float): Curl progress (0 is no curl, 1 is all curled).
- Angle (float): Controls the 'tightness' of the rolling.
- Axis (vector): The axis to curl against.
- Spiral (float): Varies angle along the curve for non-intersection.
- Mesh (boolean): Converts the result into mesh data.
- Fill Caps (boolean): Adds end caps to mesh.
- Shade Smooth (boolean): Applies shade smooth to mesh.
- Profile Curve (object): Curve that is swept along the spline.
- Radius (float): Scales curve radius (effects mesh output).
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